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Created page with "'''Hideo Kojima''' is a Japanese game developer, with his most notable work being the ''Metal Gear Solid'' series. He was largely influenced by American movies, though des..."
'''Hideo Kojima''' is a Japanese game developer, with his most notable work being the ''[[Metal Gear Solid]]'' series. He was largely influenced by American movies, though despite this, he has repeatedly implied that he held [[anti-American]] views on the world,<ref>http://www.theguardian.com/technology/2014/jul/18/hideo-kojima-interview-metal-gear-solid-phantom-pain
"With Ground Zeroes he [Hideo Kojima] escalated the stakes by taking aim at North America’s contemporary policies towards terror suspects. “In the past the US was the centre of the world, where everything was happening,” he says. “I think my stories have always sought to question this, maybe even criticise it. But the situation is changing. America is not seen as the centre of the world any more. So the focus of my stories is shifting alongside with that change in the real world.”
"It’s a diplomatic answer, but Ground Zeroes is not an especially diplomatic video game. Its incarcerated terror suspects kneel in wire cages, bound at the hands and feet with blinding sacks over their heads. As you hoist them on to Snake’s shoulder and sprint to the evacuation helicopter, some break down in tears either through fear or relief. It’s grimly political. “[Guantanamo] was definitely something that I made decision to address in the game,” Kojima says. “Hollywood continues to present the US army as being the good guys, always defeating the aliens or foreigners. I am trying to shift that focus. These movies might not be the only way to view current affairs. I am trying to present an alternate view in these games.”" </ref> with several of these views also being placed within various games in the franchise and forming a crux to the series since at least ''Metal Gear Solid 2'' where he stated in his grand game plan that America was the biggest evil out there.<ref>Metal Gear Solid 2: Grand Game Plan (http://www.gamepitches.com/2012/01/kojima-productions-metal-gear-solid-2-sons-of-liberty-design-document/), page 36-37.
;Absolute evil in MGS2

Evil in Hollywood films has always changed depending on the time in which the film’s story takes place. Inthe American market, where audiences like to see good triumph over evil, the absolute enemy – be it a race,country or setting – has always changed with the values of the times. MGS2 will be developed with mainlythe American market in mind, though it will also consider countries in the European market, such as Germany, France, Britain and Italy. Therefore, the particulars of its ‘evil’ must be handled carefully. It should be noted that we face no such problem with Japan.<br />

Westerns -> Native Americans<br />

Post-WWII war films -> Germany, Japan<br />

Cold War-era spy films -> Russia<br />

Post-Cold War films -> China<br />

Following the signing of the friendship treaty between the US and China -> Japanese businesses(the collapse of the bubble economy)<br />

1990s -> Terrorism<br />

;MGS2’s evil
The evil in MGS2 is the American government. However, this does not refer to Americans in general, nor to any particular persons, but to the festering discharge that has built-up within the democratic state of America over the years. The intention is not to defame any race, state or ethnicity, but rather to look at the ‘monster’ that the country’s political structure has created. It is an intangible entity yet at the same time a massive menace to the world, about on the same level as the evil in The X-Files. It could be called a throwback to the somewhat classic type of evil. It is this hidden hand of the American government, the Patriots, that has both created madmen like Solidus and the members of Dead Cell and has also used them for its own ends.<br />

;Absolute evil

The Patriots -> the shadowy organization that controls the American government<br />

People used by them:

Solidus -> current President of the United States of America<br />

Colonel Gurlukovich -> a Russian who wishes to see his country rebuilt<br />

People they must be careful of:<br />

Vamp -> ex-Stasi<br />

Old Boy -> former Nazi army colonel<br />

Snake -> a spy for China?</ref>

He was also a radical leftist, with his stories often preferring total anarchy over law and order, promoting post-modernism, as well as condemning patriotism. His leftist ideology was especially apparent in ''Metal Gear Solid: Peace Walker'', which included the [[Sandinista National Liberation Front]] as being good guys, the [[CIA]] being demonized, various leftist talking points against America, praising Che Guevara, and to a lesser extent Mao Zedong and Jean Paul Sartre, praising May 1968, and some LGBT themes.

He was later kicked out of Konami for spending too much resources on the then-in development ''Metal Gear Solid V: The Phantom Pain'', and formed a new Kojima Productions under the auspices of Sony.

In a later interview, when asked if he was interested with the current political shift, Kojima said "I'm definitely interested in what's happening in politics now, especially in America. With politics moving to the right, I'm afraid of this kind of movement in America."<ref>http://www.glixel.com/interviews/hideo-kojima-i-want-to-create-games-until-i-die-w464689</ref>

He is also a friend of [[J.J. Abrams]], and to some extent the Wachowskis, both of whom were radical leftists. In fact, Kojima in an interview implied that the latter's film ''The Matrix'' was essentially a movie version of the themes he intended to explore in his then-next game idea, ''Metal Gear Solid 2''.<ref>https://web.archive.org/web/20130328062143/http://www.gamespot.com/news/hideo-kojima-speaks-about-the-matrix-2448486</ref>

[[Category:Leftists]]
[[Category:Japanese authors]]
[[Category:Japanese pop culture]]
[[Category:Video Games]]
[[Category:Anti-Americanism]]
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