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New page: A '''Fictional Technology''' is a technology which currently does not exist, but has been hypothesised or proposed either for entertainment purposes or in order to explore a philosphical o...
A '''Fictional Technology''' is a technology which currently does not exist, but has been hypothesised or proposed either for entertainment purposes or in order to explore a philosphical or scientific issue.

Fictional Technologies arise in the following contexts:

* Exploratory scientific work, in areas such as [[Weapons Research]] which seeks to harvest emerging technologies in order to score real or [[propoganda]] victories against an enemy.
* [[Science Fiction]], which embeds the technology within a fictional future setting.
* [[Futures Studies]] which attempts to assess the impact of yet-to-be developed technologies on society and explores [[ethics|ethical]] and [[morality|moral]] implications or objections.

It is sometimes the case that fictional technologies eventually develop into real technologies.

Some examples of Fictional Technologies are:
* General Purpose Robots, such as in the 2004 film [[I, Robot]]
* The [[Star Wars]] defense program promoted by [[Ronald Reagan]] in the 1980s
* Transporter technology as used in the [[Star Trek]] series
* Time Travel, as use, for example in the [[Dr. Who]] series
* Simulated Reality, as seen in [[The Matrix]] films
* [[Nanotechnology]] which is illustrated by 'Seven of Nine' in the star trek Films

It is interesting to note that some fictional technologies from previous eras, such as [[powered flight]] and [[mobile communicator]]s are now part of our accepted way of life.
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