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:::And they also gave us ''Boong-Ga Boong-Ga''... --[[User:Jeremiah4-22|Jeremiah4-22]] 10:03, 25 April 2007 (EDT)
 
:::And they also gave us ''Boong-Ga Boong-Ga''... --[[User:Jeremiah4-22|Jeremiah4-22]] 10:03, 25 April 2007 (EDT)
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::::Graphics isn't the limiting factor for porn in games. Graphics help a bit, true, but there is so much that could be achieved with plotline, dialog and text. The only reason for the rise in sexual games is that there is now a great enough demand for them to be profitable. - BornAgainBrit.
 
   
 
   
 
They get worse because the devoloper is forgetting why we geeks play video games in the first place. The complexity contributed to the world of gaming is nice, but it's removing from the central core of what gaming is all about. Most of us play video games as a way to excape reality and fit ourselves into another world, to control what goes on. As games become more complex, it's coming to a point where we are just moving a pretty picture. Sure it looks nice, but the quality of the games begin to lack. [[User:Dfairlyxed13:Dfairlyxed13]]
 
They get worse because the devoloper is forgetting why we geeks play video games in the first place. The complexity contributed to the world of gaming is nice, but it's removing from the central core of what gaming is all about. Most of us play video games as a way to excape reality and fit ourselves into another world, to control what goes on. As games become more complex, it's coming to a point where we are just moving a pretty picture. Sure it looks nice, but the quality of the games begin to lack. [[User:Dfairlyxed13:Dfairlyxed13]]
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In a word, repetative. Back in the earlier days of gaming, production was low. Anyone could make a half-decent game as a hobby, and producing even a big title was possible with a team of ten full-time developers on a budget of a few hundred pounds to a few tens of thousand at most. But with the fancy graphics demands now, making a commercially successful game is '''expensive''' - it takes voice actors, and CG experts, sound artists, writers, all kinds of specialists in different fields. Hundreds of them. Then the marketing - with the competition for shelf space, it needs major contacts and advertising. It all comes up to a budget of millions. Because of this very high production cost, there is much less innovation. What publisher or developer would risk investing that much money in something that they were not confdent would succeed? So we are not in the age of sequals and franchises, and of very tight genre-typing. Nothing new is tried, its too expensive to risk. Just a lot more of the same. The situation could be compared with the effect of the hollywood blockbuster on movies, where the demand for special effects and marketing raised production costs to the point where no studio would invest large amounts of capital in something that hadsn't been shown to be profitable already. - BornAgainBrit.
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==Better==
 
==Better==
 
Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT)
 
Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT)
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