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| | *Million Dollar wedge: Enables an opportunity to win one million dollars at the Bonus Round. The contestant must solve the puzzle at the same round the wedge was obtained to keep it. | | *Million Dollar wedge: Enables an opportunity to win one million dollars at the Bonus Round. The contestant must solve the puzzle at the same round the wedge was obtained to keep it. |
| | *Wild Card: Allows calling for another consonant for extra money. Highly recommended to use when a contestant lands on top dollar amount for the potential to win even more money. | | *Wild Card: Allows calling for another consonant for extra money. Highly recommended to use when a contestant lands on top dollar amount for the potential to win even more money. |
| − | *Mystery Wedge: Can contain $10,000 or a Bankrupt on the other side of the wedge. The contestant who lands on the wedge can take the buyout offer of $1,000 times the number of the consonant revealed or turn over the wedge and risk his or her earnings. | + | *Mystery Wedge: Can contain $10,000 or a Bankrupt on the other face of the wedge. The contestant calls a consonant, and if there is at least one of the consonant he or she called, he or she can take the buyout offer equal to $1,000 times the number of the consonant revealed, or gamble their money by flipping the Mystery Wedge over. The $10,000 cannot be used for buying vowels, and it will be lost to a bankrupt. The contestant must then solve the puzzle with the wedge to win $10,000. |
| − | *Express Wedge: First, the contestant calls a consonant worth $1,000 apiece. If successful, the player can choose to go aboard the Express with consonants worth $1,000 each. Vowels can be bought for $250. If the contestant's turn ends and has not yet solved the puzzle, they get bankrupted and kicked out of the Express. | + | *Express Wedge: First, the contestant calls a consonant worth $1,000 apiece. If successful, the contestant can choose to go aboard the Express with consonants worth $1,000 each. Vowels can be bought for $250. If the contestant's turn ends and has not yet solved the puzzle, they get bankrupted and kicked out of the Express. |
| | + | *1/2 Car plates: Getting two of these plates wins the contestant a new car. The contestant must solve the puzzle on the same round the plate(s) was or were obtained to keep it/them. |
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| | ===Video games=== | | ===Video games=== |
| | Several video games on consoles, PC, and online have been developed based on the show, by such developers as [[Rare (company)|Rare]], GameTek, and THQ. | | Several video games on consoles, PC, and online have been developed based on the show, by such developers as [[Rare (company)|Rare]], GameTek, and THQ. |
| | [[Category:Game Shows]] | | [[Category:Game Shows]] |