The player could recruit people by talking to an enemy and convincing them to switch sides, or meeting an ally and convincing them to fight under your command. Some new units could be found in villages that were on the battlefield. Often times these units would have their own personal stories that could effect the game in some way. These new units would stay with the party until the end of the story or they were defeated in combat, in which case they would either be too heavily wounded to fight anymore or they would be dead. This was another unique feature of the game. | The player could recruit people by talking to an enemy and convincing them to switch sides, or meeting an ally and convincing them to fight under your command. Some new units could be found in villages that were on the battlefield. Often times these units would have their own personal stories that could effect the game in some way. These new units would stay with the party until the end of the story or they were defeated in combat, in which case they would either be too heavily wounded to fight anymore or they would be dead. This was another unique feature of the game. |