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'''Fire Emblem''' is a series of video games released by [[Nintendo]]. Although the first few games have been released in [[Japan]] multiple games have been released in [[America]]. It used a combat system where the player had could give a set of commands to units on a battle field. It was turn based, similar to [[Lord of the Rings: The Third Age]] in combat.
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'''Fire Emblem''' is a series of video games released by [[Nintendo]]. Although the first few games have been released in [[Japan]], multiple games have been released in [[America]]. It uses a combat system where the player had could give a set of commands to units on a battle field. It was turn based, similar to [[Lord of the Rings: The Third Age]] in combat.
    
== Common Elements ==
 
== Common Elements ==
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'''Gameplay''': The game had several unigue aspects that are not seen in any other games. First there was a weapons triangle. This meant that axes were strong against lances, lances were strong against swords, and swords were strong against axes. Bows were a weapon that was neutral in the triangle but had special characteristics that the others didn't have. In a similar way there was a magic triangle where anima (nature) magic was stronger than light magic, light magic was stronger than dark (or ancient) magic, and dark magic was stronger than anima magic. Magical staves were used to heal people or confer a status ailment but were not usable in conventional combat.  
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'''Gameplay''': The game had several unique aspects that are not seen in any other games. First there was a weapons triangle. This meant that axes were strong against lances, lances were strong against swords, and swords were strong against axes. Bows were a weapon that was neutral in the triangle but had special characteristics that the others didn't have. In a similar way there was a magic triangle where anima (nature) magic was stronger than light magic, light magic was stronger than dark (or ancient) magic, and dark magic was stronger than anima magic. Magical staves were used to heal people or confer a status ailment but were not usable in conventional combat.  
    
The player could recruit people by talking to an enemy and convincing them to switch sides, or meeting an ally and convincing them to fight under your command. Some new units could be found in villages that were on the battlefield. Often times these units would have their own personal stories that could effect the game in some way. These new units would stay with the party until the end of the story or they were defeated in combat, in which case they would either be too heavily wounded to fight anymore or they would be dead. This was another unique feature of the game.
 
The player could recruit people by talking to an enemy and convincing them to switch sides, or meeting an ally and convincing them to fight under your command. Some new units could be found in villages that were on the battlefield. Often times these units would have their own personal stories that could effect the game in some way. These new units would stay with the party until the end of the story or they were defeated in combat, in which case they would either be too heavily wounded to fight anymore or they would be dead. This was another unique feature of the game.
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Fire Emblem Fates is two seperate games on the 3DS. Both games are about a new lord named Corrin, but his/her alliance depends on the game. In Fates: Birthright he/she allies with Hoshido, but in Fates: Conquest he/she allies with Nohr.
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Fire Emblem Fates is two separate games on the 3DS. Both games are about a new lord named Corrin, but his/her alliance depends on the game. In Fates: Birthright he/she allies with Hoshido, but in Fates: Conquest he/she allies with Nohr.
     
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