| | *The Sims (and sequels): Promotes conservative values such as marriage, hard work, the raising of children, law and order, [[capitalism]], and private property ownership<ref>In the SimCity spinoff, the player is expected to build a city, which requires such.</ref>, but it also promotes other things that are anti-conservative, such as homosexual relationships and extramarital sexual relationships, and also has an implicit anti-military message due to there being negative aspects included with building military bases.<ref>In the SimCity spinoff, one option is a military base, but doing so comes with "higher crime" requiring increased police presence.</ref>. An afterlife exists in the game, but not in a Christian sense. The game was created by an [[atheist]]. | | *The Sims (and sequels): Promotes conservative values such as marriage, hard work, the raising of children, law and order, [[capitalism]], and private property ownership<ref>In the SimCity spinoff, the player is expected to build a city, which requires such.</ref>, but it also promotes other things that are anti-conservative, such as homosexual relationships and extramarital sexual relationships, and also has an implicit anti-military message due to there being negative aspects included with building military bases.<ref>In the SimCity spinoff, one option is a military base, but doing so comes with "higher crime" requiring increased police presence.</ref>. An afterlife exists in the game, but not in a Christian sense. The game was created by an [[atheist]]. |
| | + | *Jurassic World Evolution: A spiritual sequel to ''Jurassic Park: Operation Genesis'' from 2001, this game takes the players across the Five Deaths - a chain of several islands near Costa Rica - as they build dinosaur parks for the public. In a way, it promotes capitalism, showing that the park cannot operate without money, requiring the player to build shops and create fully-cloned dinosaurs. On the other hand, it also promotes the pro-cloning message from the films ''The Lost World: Jurassic Park'' and ''Jurassic World: Fallen Kingdom''. |
| − | *''The Elder Scrolls: Skyrim'': Inspired by conservative novels such as ''Lord of the Rings'', ''Beowulf'', and ''The Chronicles of Narnia'' and has conservative messages just like them. That said, however, it also engages in a few liberal themes, including an option for same-sex "marriages" and a promotion of feminism (including a high-ranking female "legates", the game's equivalent of a colonel, with the females being given a more masculine design). | + | *''The Elder Scrolls: Skyrim'': Inspired by conservative novels such as ''Lord of the Rings'', ''Beowulf'', and ''The Chronicles of Narnia'', this game in the ''Elder Scrolls'' series tells about the player being chosen as a "Dragonborn" (a being with the body of a mortal and the soul of a dragon) to do battle with the dark dragon Alduin. Like the other games in the series, this game has conservative messages just like them. Such messages include redemption and striving to do good when the great white dragon Paarthurnax is revealed to have tamed his more savage nature to be at peace with the humans, asking "What is better: to be born good, or to overcome your evil nature through great effort?" That said, however, it also engages in a few liberal themes, including an option for same-sex "marriages" and a promotion of feminism (including a high-ranking female "legates", the game's equivalent of a colonel, with the females being given a more masculine design). |
| | + | *''Fallout 4'': Part of the apocalyptic ''Fallout'' series, the player (a soldier for a male character, a lawyer for a female character) wakes up from having been frozen for 200 years, witnessing his/her infant son being kidnapped. They awaken in post-apocalyptic Boston, Massachusetts, and embark on a journey to find their son, joined by new friends and various factions. The game portrays friendship and other virtues like courage well, as shown with the well-meaning but harsh Brotherhood of Steel. The player even has the choices of doing good, like defending settlements from attack or giving money or supplies to the needy. However, the game does condemn nuclear weapons; even a companion named Deacon believes that "guns don't solve problems, they just create more". Players can even choose to be involved in a homosexual relationship with companions of the same sex. Like having the choice to do good, the player can also choose to do harmful things like murder or stealing. |