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Removed happy wheels and whack your boss, the reason these games are "conservative" are ridicolous and obviously added by a troll
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*''Red Dead Redemption'': In 1911, former outlaw John Marston is tasked by a corrupt government official to hunt down his former gang members (Bill Williamson, Javier Esquella, and Dutch Van der Linde) in exchange for getting his wife and son back. The game promotes the importance of family in the form of John trying to work hard to be with his family again, even trying to spend time with his son Jack and saving him from a [[brown bear]]; there is also traditional marriage being upheld, for John will refuse to sleep with prostitutes and remains loyal to his wife Abigail. It condemns government corruption through main villain Edgar Ross, who wants all of John's former gang destroyed to get all the glory for it, to the point where he has his army kill John in spite of promising to leave the latter alone once his job is done and is even rewarded for it. It also promotes doing good like donating to a nunnery, helping people (ranging from rescuing people from gangs or wild animals to just fetching items for them), and doing jobs for them. However, the player also has the option of doing bad things like murder, theft, and robbery. There is even a hint of [[bestiality]] when a minor character marries his horse Lucy, though the main character is flabbergasted at the reveal that the man's lost love is a horse.
 
*''Red Dead Redemption'': In 1911, former outlaw John Marston is tasked by a corrupt government official to hunt down his former gang members (Bill Williamson, Javier Esquella, and Dutch Van der Linde) in exchange for getting his wife and son back. The game promotes the importance of family in the form of John trying to work hard to be with his family again, even trying to spend time with his son Jack and saving him from a [[brown bear]]; there is also traditional marriage being upheld, for John will refuse to sleep with prostitutes and remains loyal to his wife Abigail. It condemns government corruption through main villain Edgar Ross, who wants all of John's former gang destroyed to get all the glory for it, to the point where he has his army kill John in spite of promising to leave the latter alone once his job is done and is even rewarded for it. It also promotes doing good like donating to a nunnery, helping people (ranging from rescuing people from gangs or wild animals to just fetching items for them), and doing jobs for them. However, the player also has the option of doing bad things like murder, theft, and robbery. There is even a hint of [[bestiality]] when a minor character marries his horse Lucy, though the main character is flabbergasted at the reveal that the man's lost love is a horse.
 
*''Red Dead Redemption 2'': Set 12 years before the events of Red Dead Redemption, this prequel game explores how the Dutch Van Der Linde gang had fallen, in the point of view of Arthur Morgan, one of Dutch's righthand men. Over the course of the game, the gang changes in so many ways that makes Arthur think over his past and future choices as well as questioning Dutch's increasingly reckless decisions. As the title suggests, it promotes redemption in the form of Arthur helping John Marston and his family escape the collapsing gang at the cost of his own life (whether from succumbing to tuberculosis or being murdered by main villain Micah Bell, which depends on whether the player has high or low honor). [[Hunting]] is portrayed positively while [[poaching]] is negatively shown, the latter showing half black/half [[Native American]] Charles Smith being angered at the sight of two poachers leaving intact [[bison]] carcasses to rot and killing one of the poachers. Like the previous game, the game shows doing good deeds, heroism, and family (whether it be with the Marston family or most of the Dutch Van Der Linde gang) in a good light. However, also like the first game, the player have a choice of doing bad things like murder, theft, and robbery, as well as the protagonist being in a gang of infamous bandits even if the player gets high honor.
 
*''Red Dead Redemption 2'': Set 12 years before the events of Red Dead Redemption, this prequel game explores how the Dutch Van Der Linde gang had fallen, in the point of view of Arthur Morgan, one of Dutch's righthand men. Over the course of the game, the gang changes in so many ways that makes Arthur think over his past and future choices as well as questioning Dutch's increasingly reckless decisions. As the title suggests, it promotes redemption in the form of Arthur helping John Marston and his family escape the collapsing gang at the cost of his own life (whether from succumbing to tuberculosis or being murdered by main villain Micah Bell, which depends on whether the player has high or low honor). [[Hunting]] is portrayed positively while [[poaching]] is negatively shown, the latter showing half black/half [[Native American]] Charles Smith being angered at the sight of two poachers leaving intact [[bison]] carcasses to rot and killing one of the poachers. Like the previous game, the game shows doing good deeds, heroism, and family (whether it be with the Marston family or most of the Dutch Van Der Linde gang) in a good light. However, also like the first game, the player have a choice of doing bad things like murder, theft, and robbery, as well as the protagonist being in a gang of infamous bandits even if the player gets high honor.
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===Total Jerkface===
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*''Happy Wheels:'' This computer game is very violent, bloody, and gory. Despite its content, it can be seen to teach physics and the point of the game is to avoid getting into car wrecks.
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===Doodie Man===
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*''Whack Your Boss:'' This computer game is very violent, bloody, and gory as well. However, it can be seen by some to rightfully vilify workplace bullying. The violence is also played for comedic purposes rather than being promoted.
      
===id Software===
 
===id Software===
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