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8 players are crewmates. Their job is to find and eject the impostors from the ship. 2 players are imposters. Their role is to sabotage and kill everyone onboard. When the crewmates find a dead body, they can report it, and a meeting is called. The impostors must lie and blame others for the murder. If someone sees an impostor go into a vent or they have other reasons to believe a player is an imposter, they can call an emergency meeting, which triggers the body sequence.
 
8 players are crewmates. Their job is to find and eject the impostors from the ship. 2 players are imposters. Their role is to sabotage and kill everyone onboard. When the crewmates find a dead body, they can report it, and a meeting is called. The impostors must lie and blame others for the murder. If someone sees an impostor go into a vent or they have other reasons to believe a player is an imposter, they can call an emergency meeting, which triggers the body sequence.
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The Crewmates win by completing all tasks before being killed or by finding and eliminating all the Impostors. For the Impostors to win, they must either have a sabotage countdown run out or kill enough Crewmates such that the number of Impostors is equal to the number of Crewmates. Ghosts help their living teammates by completing tasks (as a Crewmate) or performing sabotages (as an Impostor). When an Impostor performs a sabotage, either there is an immediate consequence (such as all the lights being turned off or doors being closed) or a countdown begins. In the latter case, if the sabotage is not resolved before the countdown finishes, the Impostors win. Sabotages can be resolved by living players in varying ways depending on which sabotage is performed
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