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Most DMs forbid evil characters as they are often disruptive to the game.
 
Most DMs forbid evil characters as they are often disruptive to the game.
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The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game. That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as "clerics", a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can kill enemies, or heal their party members.
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The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) also expressly adopt a polytheistic [[pantheon]] of deities and reject real-world [[religion]]s as a part of the game. That being said, there is nothing to stop a DM from coming up with a monotheistic world in which to run his adventures. In fact, there is an unofficial published setting, ''[http://www.greenronin.com/catalog/grr1019 Testament]'', that is about roleplaying in the Biblical Era. Most characters in the game worship fictional deities both as lay persons and as "clerics", a profession than any character may choose to undertake assuming their alignment matches or is close to a match with their chosen god.  Clerics of these deities are granted magical powers by their chosen deity by means of which they can defeat their enemies, or heal their party members.
    
The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.
 
The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.
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Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die.  
 
Rolling two 10-sided dice creates a two-digit random number for percentages, which the rules will sometimes refer to as rolling a 100-sided die.  
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In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking a PC is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.
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In combat there are three different ways that a character can damage another character: melee, ranged, or magical. Attacking another Player Character (PC) is often an evil act that will get you tossed out that group, but PC-vs-PC combat is sometimes entered by mutual agreement of the players as part of a plot.
    
== Controversy and Criticism ==
 
== Controversy and Criticism ==
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Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by fundamentalist Christian author [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, who claims that D&D players whose characters reach a high enough level can learn to cast real magic spells.
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Starting in the late 1970s the game and others like it came under attack mainly from some conservative Christians as promoting occult and criminal activity. Its dangers were summarized in the Dark Dungeons tract by controversial fundamentalist Christian author [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, who claims that D&D players whose characters reach a high enough level can learn to cast real magic spells.
    
One item of concern for conservative Christians is that player characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon.  
 
One item of concern for conservative Christians is that player characters do not usually worship [[God]], but instead choose a [[patron]] deity from a [[polytheistic]] pantheon.  
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Player characters are sometimes rewarded with treasure and occult powers for  
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Player characters are sometimes rewarded with treasure and occult powers for summoning and worshipping demons and devils (but this depends upon the dungeon master and alignment of the character - in other words it never has to occur).  
summoning and worshipping demons and devils.  
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Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women.
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Another criticism is that illustrations in the rule books for Dungeons and Dragons often contain images of immodestly dressed women, and, in fact, in the first addition Monster's Manual a number of pencil drawings were topless (such as harpies and succubus).  When the drawings switched to color many years ago, topless pictures were removed.
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These criticisms were accompanied by boycotts, lawsuits and calls for censorship.
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Tracy Hickman, one of the main authors of the Dungeons and Dragons DragonLance book series, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&D from a Christian perspective. <ref name="Waldron">The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html "Role-Playing Games and the Christian Right"]</ref> Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as ""Chess: The Subtle Sin: Should Christians play chess?". In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]<ref name="Waldron"/>, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.
Tracy Hickman, one of the main authors of Dungeons and Dragons, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&D from a Christian perspective. <ref name="Waldron">The Journal of Religion and Popular Culture: [http://www.usask.ca/relst/jrpc/art9-roleplaying.html "Role-Playing Games and the Christian Right"]</ref> Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as ""Chess: The Subtle Sin: Should Christians play chess?". In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as [[Call of Cthluhu]] which is based on the horror writing of [[H.P. Lovecraft]] and set in the [[Cthulhu|Cthulhu Mythos]]<ref name="Waldron"/>, or [[Vampire: the Masquerade]], where players acted the roles of undead blood-suckers.
      
==References==
 
==References==
nsTeam1RO, nsTeam1RW, nsTeam1_talkRO, nsTeam1_talkRW
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