| | '''Energy drinks''' are a class of non-alcoholic or "soft" beverages which are promoted as giving the consumer more energy or "go" than typical liquid refreshments. The energy may not refer to the actual [[energy]] or calorific value contained in the drink but to natural or added substances that stimulate the brain or physiology. | | '''Energy drinks''' are a class of non-alcoholic or "soft" beverages which are promoted as giving the consumer more energy or "go" than typical liquid refreshments. The energy may not refer to the actual [[energy]] or calorific value contained in the drink but to natural or added substances that stimulate the brain or physiology. |
| − | The predominant additive in energy drinks is [[caffeine]] which is commonly found in [[coffee]], [[tea]] and [[cola]]s but in much smaller quantities. Other stimulants may include [[ginseng]], [[guarana]], [[ginko biloba]], [[vitamins]] as well as [[inositol]], [[maltodextrin]], [[taurine]], [[carnitine]], [[creatine]], [[sugar]] and carbonated [[water]]. | + | The predominant additive in energy drinks is [[caffeine]] which is commonly found in [[coffee]], [[tea]] and [[cola]]s but in much smaller quantities. Other stimulants may include [[ginseng]], [[guarana]], [[ginko biloba]], [[vitamins]] as well as [[inositol]], [[maltodextrin]], [[taurine]], [[carnitine]], [[creatine]], [[sugar]] and carbonated [[water]]. Many energy drinks extend the value they offer to users by partnering with specific video games to provide in game benefits and in game developer commentary. |