| | • Undertale: On one hand, it teaches the importance of core Christian values such as mercy and compassion by discouraging killing characters, and instead solving conflicts non-violently. On the other hand, it involves homosexual and bisexual relationships, some of which may involve the player character (who is 12 years of age) depending on what dialogue choices the player makes. | | • Undertale: On one hand, it teaches the importance of core Christian values such as mercy and compassion by discouraging killing characters, and instead solving conflicts non-violently. On the other hand, it involves homosexual and bisexual relationships, some of which may involve the player character (who is 12 years of age) depending on what dialogue choices the player makes. |
| − | *Resident Evil series: The games generally have a subtle anti-capitalist and anti-American agenda (with one of the protagonists in ''Resident Evil 3: Nemesis'', Carlos, being a communist rebel according to the game's Japanese version, and some versions of ''Resident Evil 5'' have a secret conversation between the game's protagonists, Chris Redfield and Sheva Alomar, where the former denounces America due to it being capitalist.<ref>https://www.youtube.com/watch?v=VA-aH1K_zBU</ref>). However, it also has a condemnation against social Darwinism and eugenics, as most of the main villains in the franchise tended to promote some form of eugenics as well as social Darwinism as their motives. In addition, one of the protagonists, Barry Burton, was implied in the English localization to be a member of the [[National Rifle Association]], and the games also to some extent featured pro-family messaging, as Barry Burton was shown to be very loyal to his family, and the character Claire Redfield is depicted as being loyal to her brother Chris, spending Resident Evil 2 trying to find him and in Code Veronica refuses to allow Albert Wesker to harm him. The games also showcase government corruption in a scarily realistic and negative light in the form of Albert Wesker (who was a former police officer in the first ''Resident Evil'') and Brian Irons (the police chief for the Raccoon City Police Department in ''Resident Evil 2''). Resident Evil 4 also has a condemnation against pagan religions in the form of the Los Illuminados. | + | *Resident Evil series: The games generally have a subtle anti-capitalist and anti-American agenda (with one of the protagonists in ''Resident Evil 3: Nemesis'', Carlos, being a communist rebel according to the game's Japanese version, and some versions of ''Resident Evil 5'' have a secret conversation between the game's protagonists, Chris Redfield and Sheva Alomar, where the former denounces America due to it being capitalist.<ref>https://www.youtube.com/watch?v=VA-aH1K_zBU</ref>). However, it also has a condemnation against social Darwinism and eugenics, as most of the main villains in the franchise tended to promote some form of eugenics as well as social Darwinism as their motives. In addition, one of the protagonists, Barry Burton, was implied in the English localization to be a member of the [[National Rifle Association]], and the games also to some extent featured pro-family messaging, as Barry Burton was shown to be very loyal to his family, and the character Claire Redfield is depicted as being loyal to her brother Chris, spending Resident Evil 2 trying to find him and in Code Veronica refuses to allow Albert Wesker to harm him. The games also showcase government corruption in a scarily realistic and negative light in the form of Albert Wesker (who was a former police officer in the first ''Resident Evil'') and Brian Irons (the police chief for the Raccoon City Police Department in ''Resident Evil 2''). Resident Evil 4 also has a condemnation against pagan religions in the form of the Los Illuminados (which is Spanish for "The Enlightened Ones", and may subtly condemn the Illuminati), and the game ''Umbrella Chronicles'' has a possible negative depiction of Communism, or at the very least Soviet-style communism, as one of the main antagonists of that game, Sergei Vladimir, is depicted as an unrepentant former Soviet soldier who in one of the in-game files is strongly implied to have ultimately desired the restoration of the Soviet state. |
| | *''Dead Rising 2'' and ''Dead Rising 2: Off the Record'': Although it has largely the same plotline as in the first ''Dead Rising'', it also to some extent is pro-family, due to the main character trying to save his daughter from infection. In addition, unlike the first or third main entries to the series, the hidden antagonist is not a military person, but instead a former rapper and TV executive who orchestrated the entire outbreak to boost ratings as well as steal wealth, acting as a subtle condemntation to [[Hollywood values]]. | | *''Dead Rising 2'' and ''Dead Rising 2: Off the Record'': Although it has largely the same plotline as in the first ''Dead Rising'', it also to some extent is pro-family, due to the main character trying to save his daughter from infection. In addition, unlike the first or third main entries to the series, the hidden antagonist is not a military person, but instead a former rapper and TV executive who orchestrated the entire outbreak to boost ratings as well as steal wealth, acting as a subtle condemntation to [[Hollywood values]]. |
| | *The Sims (and sequels): Promotes conservative values such as marriage, hard work, the raising of children, law and order, [[capitalism]], and private property ownership<ref>In the SimCity spinoff, the player is expected to build a city, which requires such.</ref>, but it also promotes other things that are anti-conservative, such as homosexual relationships and extramarital sexual relationships, and also has an implicit anti-military message due to there being negative aspects included with building military bases.<ref>In the SimCity spinoff, one option is a military base, but doing so comes with "higher crime" requiring increased police presence.</ref>. An afterlife exists in the game, but not in a Christian sense. The game was created by an [[atheist]]. | | *The Sims (and sequels): Promotes conservative values such as marriage, hard work, the raising of children, law and order, [[capitalism]], and private property ownership<ref>In the SimCity spinoff, the player is expected to build a city, which requires such.</ref>, but it also promotes other things that are anti-conservative, such as homosexual relationships and extramarital sexual relationships, and also has an implicit anti-military message due to there being negative aspects included with building military bases.<ref>In the SimCity spinoff, one option is a military base, but doing so comes with "higher crime" requiring increased police presence.</ref>. An afterlife exists in the game, but not in a Christian sense. The game was created by an [[atheist]]. |