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2,207 bytes added ,  05:51, March 5, 2007
expand, add notation, other types of die
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Cubes of ivory or plastic used for gambling, children's games or [[roleplaying games]]. Each face of the cube has a number of dots or a number on it, either 1, 2, 3, 4, 5 or 6.
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A '''Die''' (plural "dice") is a polyhedra (usually cubical)  of ivory or plastic used for gambling, children's games or [[roleplaying games]]. Each face of the cube has a number of dots(called "pips) or a number on it. For a cubical die, the numbers are 1, 2, 3, 4, 5 or 6. Dice are used to generate random numbers by dropping or throwing the dice on a surface and seeing which sides come up. Other examples include tetrahedral die (with 4 sides labeled 1 to 4) or a dodecahedral die (with sides labeled 1 to 20). Modern dice are made with precise machinery to make sure that the dice are not accidentally loaded.
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==Notation, General Use and other Properties==
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Dice can be used to generate not just single random numbers by random numbers in a given range with various rational weights to the effective outcome. For example, one can roll two cubical dice and take their sum. This is used in a variety of common games such as monopoly.
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There exists a common shorthand for representing what dice should be rolled. In general, ndk denotes rolling n die of k sides and taking the sum. So for example, 3d4 would mean to roll three tetrahedral dice and take the sum that resulted. Other algebraic operations can also be done, so for example one could take 2 x 1d6 which would mean to roll a cubical die and take twice the number that appears. This notation also allows you to construct effective random number generators of sizes other than that of the dice one actually has, so for example (10 x 1d10) + 1d10 -10 will generate a random number between 1 and 100 (in this case, the first die determines the tens digit and the second die determines the 1s digit.)[http://homepage.ntlworld.com/dice-play/Notation.htm]. In general, if one has any die with k sides, the expected outcomes of ndk will approximate a [[bell curve]] as n gets large.
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== Crooked dice ==
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In some cases, people have made dice which are not fair for various, often nefarious, purposes such as cheating in gambling.  Method to do so include shaving off weight slightly from one side. Non-transparent die can also be loaded, with a weight added to one side, making that side more likely to land face down, and thus make the opposite side more likely to be the side that lands face up.
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== External Links ==
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[http://www.openroleplaying.org/tools/dieroller/index.cgi A website which  simulate abstract die rolling]
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