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481 bytes added ,  22:55, September 27, 2022
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*harmless mistakes that matter little in the game but which lower the overall accuracy rating compared with computer-directed moves;
 
*harmless mistakes that matter little in the game but which lower the overall accuracy rating compared with computer-directed moves;
 
*running down one's own clock unnecessarily, as the computer-generated moves are instantaneous;
 
*running down one's own clock unnecessarily, as the computer-generated moves are instantaneous;
−
*spacing the brilliant computer-generated moves, and pushing them more towards the end of the game; and
+
*spacing the brilliant computer-generated moves, and pushing them more towards the end of the game;
 +
*avoid any blunders in a game based on computer guidance; and/or
 
*using novel or less-common openings.
 
*using novel or less-common openings.
 +
 +
As explained in ''[[Forbes]]'':
 +
{{cquote|The world’s strongest grandmasters would only need the help of a chess engine for a few moves during a long game to have an immense edge against their opponent of roughly equal strength. Many grandmasters say very subtle cheating by a top player could evade statistical analysis of their gameplay.<ref>https://www.forbes.com/betting/chess/hans-niemann-magnus-carlsen/</ref>}}
    
== Analysis of play by Hans Niemann in Sinquefield Cup ==
 
== Analysis of play by Hans Niemann in Sinquefield Cup ==
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