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308 bytes added ,  00:37, December 23, 2022
In 2022 in Japan, "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 of 15."
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A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or console. Board games such as [[chess]] are also played online, but '''''[[chess]] is more beneficial to the mind and less addictive'''''. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]].  Video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref>  By exploiting [[addiction]], the "Global Video Games Market to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref>
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A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or console. Board games such as [[chess]] are also played online, but '''''[[chess]] is more beneficial to the mind and less addictive'''''. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]].  Video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref>  By exploiting [[addiction]], the "Global Video Games Market to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref>  In 2022 in [[Japan]], "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 of 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref>
    
Violent video games are particularly addictive for boys and young men,<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> and '''''apparently train some [[young mass murderers]] to go on their heinous shooting rampages'''''.  Video games are also associated with dropping out of school.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref>  The video game industry is criticized for exploiting its workers, too.<ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref>
 
Violent video games are particularly addictive for boys and young men,<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> and '''''apparently train some [[young mass murderers]] to go on their heinous shooting rampages'''''.  Video games are also associated with dropping out of school.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref>  The video game industry is criticized for exploiting its workers, too.<ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref>
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