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A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or console. Board games such as [[chess]] are also played online. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. By exploiting [[addiction]], the "Global Video Games Market to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref>  In 2022 in [[Japan]], "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 of 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref>
 
A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or console. Board games such as [[chess]] are also played online. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. By exploiting [[addiction]], the "Global Video Games Market to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref>  In 2022 in [[Japan]], "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 of 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref>
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Violent video games are particularly addictive for boys and young men<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref>. The [[American Psychological Association]] states that while there is a well-established link between violent video games and [[Aggression|aggressive]] behaviors, empirical research finds there is little to no evidence connecting [[violence|violent behavior]] (extreme physical aggressive behavior) to video games.<ref>{{Cite web |title=APA RESOLUTION on Violent Video Games |url=https://www.apa.org/about/policy/resolution-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref><ref>{{Cite web |title=APA TASK FORCE REPORT on Violent Video Games |url=https://www.apa.org/science/leadership/bsa/report-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref> Video games are also associated with dropping out of school.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref>  The video game industry is also criticized for exploiting its workers.<ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref>
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Violent video games are particularly addictive for boys and young men<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref>. The [[APA | American Psychological Association]] states that while there is a well-established link between violent video games and [[Aggression|aggressive]] behaviors, empirical research finds there is little to no evidence connecting [[violence|violent behavior]] (extreme physical aggressive behavior) to video games.<ref>{{Cite web |title=APA RESOLUTION on Violent Video Games |url=https://www.apa.org/about/policy/resolution-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref><ref>{{Cite web |title=APA TASK FORCE REPORT on Violent Video Games |url=https://www.apa.org/science/leadership/bsa/report-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref> Video games are also associated with dropping out of school.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref>  The video game industry is also criticized for exploiting its workers.<ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref>
    
At least one study showed that "young men are playing video games instead of getting jobs," as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref>  Young adults would be helping themselves by seeking alternatives to video games during recreational periods.
 
At least one study showed that "young men are playing video games instead of getting jobs," as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref>  Young adults would be helping themselves by seeking alternatives to video games during recreational periods.
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