| − | A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or console. Board games such as [[chess]] are also played online. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> By exploiting [[addiction]], the "Global Video Games Market to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> In 2022 in [[Japan]], "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 of 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> | + | A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or console. Board games such as [[chess]] are also played online. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> By exploiting [[addiction]], the "Global Video Games Market to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> In 2022 in [[Japan]], "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 of 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> |
| − | Violent video games are particularly addictive for boys and young men,<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref>. A mild and vague correlation has been made regarding [[young mass murderers]] owning said videogames, however, this has not been proven or supported by proper evidence. Video games are also associated with dropping out of school.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref> The video game industry is also criticized for exploiting its workers.<ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref> | + | Violent video games are particularly addictive for boys and young men.<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> A mild and vague correlation has been made regarding [[young mass murderers]] owning said videogames, however, this has not been proven or supported by proper evidence. Video games are also associated with dropping out of school.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref> The video game industry is also criticized for exploiting its workers.<ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref> |
| | At least one study showed that "young men are playing video games instead of getting jobs," as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref> Young adults would be helping themselves by seeking alternatives to video games during recreational periods. | | At least one study showed that "young men are playing video games instead of getting jobs," as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref> Young adults would be helping themselves by seeking alternatives to video games during recreational periods. |