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A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its' strategic gameplay.
 
A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in-person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its' strategic gameplay.
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Some of the criticisms of Video games are that they are often addictive and promote liberal talking points or ideas. By exploiting [[addiction]], one article says that the "Global Video Games Market (is) to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> Additionally, another article states that In 2022, in [[Japan]], that "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 of 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> As to liberality, Video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref>   
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Some of the criticisms of Video games are that they are often addictive and promote liberal talking points or ideas. By exploiting [[addiction]], one article says that the "Global Video Games Market (is) to Reach $293.2 Billion by 2027."<ref>https://finance.yahoo.com/news/global-video-games-market-reach-104400018.html</ref> Additionally, another article states that In 2022, in [[Japan]], that "17 percent of children between the ages of 6 and 12 spend more than four hours a day gaming — up from 9% in 2017, with a similar jump seen among those between the ages of 12 and 15."<ref>https://www.japantimes.co.jp/news/2022/12/18/national/social-issues/video-game-addiction/</ref> As to liberality, Video games, even ones exported to [[Russia]], increasingly promote the [[homosexual agenda]] contrary to the policy of Russia and elsewhere.<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref>   
    
Violent video games are particularly addictive for boys and young men.<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> A mild and vague correlation has been made regarding [[young mass murderers]] owning said videogames, however, this has not been proven or supported by proper evidence. Additionally, Video games are associated with dropping out of school and the video game industry is criticized for exploiting its workers.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref><ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref>
 
Violent video games are particularly addictive for boys and young men.<ref>https://www.webmd.com/mental-health/addiction/video-game-addiction</ref><ref>https://americanaddictioncenters.org/video-gaming-addiction</ref> A mild and vague correlation has been made regarding [[young mass murderers]] owning said videogames, however, this has not been proven or supported by proper evidence. Additionally, Video games are associated with dropping out of school and the video game industry is criticized for exploiting its workers.<ref>https://www.wsj.com/articles/when-all-night-gaming-results-in-dropping-out-of-college-11566898208</ref><ref>http://www.carillonregina.com/labour-exploitation-rampant-in-video-game-industry/</ref>
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