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| − | The '''video game industry''' is a major entertainment industry that has over $110 billion in annual sales worldwide.<ref>http://www.theesa.com/wp-content/uploads/2014/11/Games_Economy-11-4-14.pdf</ref> Video game sales surpassed [[Hollywood]] revenue in the year 2007,<ref name="Video">https://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref> and increasingly promotes the [[homosexual agenda]].<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> | + | The '''video game industry''' is a major entertainment industry that has grown to $184 billion in worldwide revenue as of 2023. Video game sales surpassed [[Hollywood]] revenue back in 2007,<ref name="Video">https://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref> and increasingly promotes the [[homosexual agenda]].<ref>https://www.cnet.com/tech/gaming/ea-keeps-lgbtq-content-in-russian-release-of-sims-4-wedding-pack/</ref> |
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| − | The video game industry is largely lead by liberal organizations, and used as a cash cow by large multinational corporations. Like other liberal dominated fields this industry also usually promotes [[atheism]], though there have been several Christian video game developers and publishers such as Wisdom Tree Games. The field of video game journalism is almost exclusively liberal, the only successful exception to this was Heaven Sent Gaming's aywv publication. | + | The video game industry is largely led by liberal organizations, and used as a cash cow by large multinational corporations. Like other liberal dominated fields, this industry also usually promotes [[atheism]], though there have been several Christian video game developers and publishers such as Wisdom Tree Games. The field of video game journalism is almost exclusively liberal, the only successful exception to this was Heaven Sent Gaming's aywv publication. |
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| | ==Video Games and the Spreading of Liberal Values== | | ==Video Games and the Spreading of Liberal Values== |
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| | *Meticulous designs of blood and gore (Virtually every game rated for 17+ players) | | *Meticulous designs of blood and gore (Virtually every game rated for 17+ players) |
| | *Allowing players to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'', ''Counter-Strike'' series) | | *Allowing players to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'', ''Counter-Strike'' series) |
| − | **''In Modern Warfare 2'', this level may be skipped. It's not present in all versions of the game, and the player is not compelled to kill any civilian during the first half of the level one plays as a terrorist. The second half of the level does force the player to fight police as a terrorist, and this is not avoidable. | + | **''In Modern Warfare 2'', this level may be skipped. It's not present in all versions of the game, and the player is not compelled to kill any civilians during the first half of the level one plays as a terrorist. The second half of the level does force the player to fight police as a terrorist, and this is unavoidable. |
| | **In ''Counter-Strike'', players on the terrorist team try, depending on the map that is being played, to defend the hostages from the counter-terrorists that seek to rescue them or try to plant a bomb and defend it from being defused before it explodes. If the counter-terrorists are eliminated before it is planted, that is also counted as a victory for the terrorist team. It can be played against AI or other players. | | **In ''Counter-Strike'', players on the terrorist team try, depending on the map that is being played, to defend the hostages from the counter-terrorists that seek to rescue them or try to plant a bomb and defend it from being defused before it explodes. If the counter-terrorists are eliminated before it is planted, that is also counted as a victory for the terrorist team. It can be played against AI or other players. |
| | *Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games) | | *Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games) |
| − | **It should be noted this is optional, as no GTA game has ever forced the player to fornicate with a prostitute as an unavoidable storyline event, but it does provide the player some other gameplay bonus with no in-game downside like a sexually transmitted disease, inadvertently encouraging the idea of unprotected sexual relations outside of marriage. | + | **It should be noted that this is optional, as no GTA game has ever forced the player to fornicate with a prostitute as an unavoidable storyline event, but it does provide the player with some other gameplay bonus with no in-game downside like a sexually transmitted disease, inadvertently encouraging the idea of unprotected sexual relations outside of marriage. |
| | *Welcoming to more violence, such as providing bonus points for extra murders (almost every single game that provides bonus points or some other gameplay advantage for upping the player's "kill count") | | *Welcoming to more violence, such as providing bonus points for extra murders (almost every single game that provides bonus points or some other gameplay advantage for upping the player's "kill count") |
| | *Over reliance on violence than story (''Gears of War'') | | *Over reliance on violence than story (''Gears of War'') |