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{{See also|chess}}, a strategic board game dependent on intellect which can help overcome [[addiction|addiction]] to video games.
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{{See also|chess}}, a strategic board game dependent on intellect which can help overcome [[addiction]] to video games.
 
A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its strategic gameplay.  '''''One expert observes that "every school shooter has been heavily immersed in violent first person shooter games."'''''<ref>https://www.dailymail.co.uk/health/article-13636601/psychology-assassins-killers-mind-shooters.html</ref> Many bright futures of young men are destroyed by video game habits, and video games even cause harmful increases in blood sugar in players.<ref>https://www.canr.msu.edu/news/diabetes_youth_and_gaming#:~:text=Youth%20with%20Type%201%20diabetes,%E2%80%9Cfight%20or%20flight%E2%80%9D%20response.</ref>
 
A '''video game''' is an electronic game, which is played on a device such as a [[computer]] or [[Video game console|console]]. Video games provide the user with audio and visual feedback when the game is played. Today, they are often played with others, either in person or over the [[Internet]]. Board games are often converted into video games using online matchmaking and scripted bots, and one of the most popular of these is [[chess]] for its strategic gameplay.  '''''One expert observes that "every school shooter has been heavily immersed in violent first person shooter games."'''''<ref>https://www.dailymail.co.uk/health/article-13636601/psychology-assassins-killers-mind-shooters.html</ref> Many bright futures of young men are destroyed by video game habits, and video games even cause harmful increases in blood sugar in players.<ref>https://www.canr.msu.edu/news/diabetes_youth_and_gaming#:~:text=Youth%20with%20Type%201%20diabetes,%E2%80%9Cfight%20or%20flight%E2%80%9D%20response.</ref>
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At least one study showed that '''''"young men are playing video games instead of getting jobs"''''', as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref>  Young adults would be helping themselves by seeking alternatives to video games during recreational periods.
 
At least one study showed that '''''"young men are playing video games instead of getting jobs"''''', as reported by the ''Chicago Tribune''.<ref>https://www.chicagotribune.com/business/ct-video-games-jobs-emploment-20160923-story.html</ref>  Young adults would be helping themselves by seeking alternatives to video games during recreational periods.
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The video game industry itself also receives significant government support; in [[Quebec]], all large video game projects can receive tax credits up to 37%, increasing public debt and taxes for everyone else. <ref>https://www.montrealinternational.com/app/uploads/2019/02/industry_profile_videogame_2019-1.pdf</ref>
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The video game industry itself also receives significant government support; in [[Quebec]], all large video game projects can receive tax credits up to 37%, increasing public debt and taxes for everyone else.<ref>https://www.montrealinternational.com/app/uploads/2019/02/industry_profile_videogame_2019-1.pdf</ref>
    
== Nature of video games ==
 
== Nature of video games ==
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==Arguments against video game usage==
 
==Arguments against video game usage==
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[[File:Stephen-Fry.jpg|thumbnail|200px|right|The [[Atheism|atheist]] [[Stephen Fry]] said, "I do enjoy [[Video games|video gaming]]... In the early days of games, I would spend hours. I mean literally. I would find it would be 4AM, and I would say: 'God, I have be at work at 6.'"<ref>[http://www.dailymotion.com/video/xeuj29_stephen-fry-talks-gaming_news Stephen Fry talks gaming]</ref> ''See also: [[Irreligion, video game usage and obesity]] and [[Atheism and obesity]]'' ]]
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[[File:Stephen-Fry.jpg|thumbnail|200px|right|The [[Atheism|atheist]] [[Stephen Fry]] said, "I do enjoy video gaming... In the early days of games, I would spend hours. I mean literally. I would find it would be 4AM, and I would say: 'God, I have be at work at 6.'"<ref>[http://www.dailymotion.com/video/xeuj29_stephen-fry-talks-gaming_news Stephen Fry talks gaming]</ref> ''See also: [[Irreligion, video game usage and obesity]] and [[Atheism and obesity]]'' ]]
 
''See [[young mass murderers]] for their connection to video games''.<br />
 
''See [[young mass murderers]] for their connection to video games''.<br />
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Video games have been accused of being linked to [[Young mass murderers|murders by young people]] and other [[violence]], stress-induced health problems (including unexpected heart attacks),<ref>[http://www.news.com.au/world/europe/russian-teenager-dies-after-playing-online-computer-game-defence-of-the-ancients-for-22-days-in-a-row/story-fnh81p7g-1227512824314 Teenager dies from a video game addiction]</ref> [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. Several prominent murderers in recent years were inspired by video games.<ref>https://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html</ref><ref>Adelmann, Bob (August 5, 2019). [https://www.thenewamerican.com/usnews/crime/item/33028-search-for-motives-in-recent-mass-shootings-ignores-impact-of-violent-video-games Motives in Recent Mass Shootings Should Include Impact of Violent Video Games]. ''The New American''. Retrieved August 5, 2019.</ref>  [[Young mass murderer]] [[Adam Lanza]] was "immersed in a perverse video game world" and "killed himself to prevent law enforcement from taking his 'points.'"  He plotted his rampage far in advance and "learned the principles of ... the tactical reload" from his [[video games]].
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Video games have been accused of being linked to [[Young mass murderers|murders by young people]] and other [[violence]], stress-induced health problems (including unexpected heart attacks),<ref>[http://www.news.com.au/world/europe/russian-teenager-dies-after-playing-online-computer-game-defence-of-the-ancients-for-22-days-in-a-row/story-fnh81p7g-1227512824314 Teenager dies from a video game addiction]</ref> [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. Several prominent murderers in recent years were inspired by video games.<ref>https://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html</ref><ref>Adelmann, Bob (August 5, 2019). [https://www.thenewamerican.com/usnews/crime/item/33028-search-for-motives-in-recent-mass-shootings-ignores-impact-of-violent-video-games Motives in Recent Mass Shootings Should Include Impact of Violent Video Games]. ''The New American''. Retrieved August 5, 2019.</ref>  [[Young mass murderer]] [[Adam Lanza]] was "immersed in a perverse video game world" and "killed himself to prevent law enforcement from taking his 'points.'"  He plotted his rampage far in advance and "learned the principles of ... the tactical reload" from his video games.
 
Video games have also been used as "murder simulators" by the American army, in order to desensitize young men, into triggering the gun better, and with less doubt, thus killing enemies more efficiently.
 
Video games have also been used as "murder simulators" by the American army, in order to desensitize young men, into triggering the gun better, and with less doubt, thus killing enemies more efficiently.
 
<ref>[http://www.nydailynews.com/news/national/lupica-lanza-plotted-massacre-years-article-1.1291408#ixzz2NuWeFMNO]</ref>
 
<ref>[http://www.nydailynews.com/news/national/lupica-lanza-plotted-massacre-years-article-1.1291408#ixzz2NuWeFMNO]</ref>
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[[Catholicism]] recommends that people give up something they like on Fridays, and throughout all of [[Lent]].  For some, it is easy to end a bad habit altogether once one is successful in giving it up at least one day a week, or throughout the 40 days of Lent.   
 
[[Catholicism]] recommends that people give up something they like on Fridays, and throughout all of [[Lent]].  For some, it is easy to end a bad habit altogether once one is successful in giving it up at least one day a week, or throughout the 40 days of Lent.   
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In this regard, the [[Bible]] can be extraordinarily helpful and inspiring.  Replacing video game usage with readings from books such as [[Psalms]] and [[Proverbs]] can turn a [[vice]] into an enormous boost to one's life.  One approach is to read the Proverbs chapter having the same number as the day of the month (e.g., on February 17 read Proverbs 17), and read five chapters in Psalms that also correspond to the day of the month (e.g., read Psalms 81-85) on February 17 (17 times 5 is 85). [[New Testament]] passages in which [[Jesus]] mentions [[Hell]] can also be tremendously beneficial in combating vice.  See, e.g., Mark 9:43.
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In this regard, the [[Bible]] can be extraordinarily helpful and inspiring.  Replacing video game usage with readings from books such as [[Psalms]] and [[Proverbs]] can turn a [[vice]] into an enormous boost to one's life.  One approach is to read the Proverbs chapter having the same number as the day of the month (e.g., on February 17 read Proverbs 17), and read five chapters in Psalms that also correspond to the day of the month (e.g., read Psalms 81–85) on February 17 (17 times 5 is 85). [[New Testament]] passages in which [[Jesus]] mentions [[Hell]] can also be tremendously beneficial in combating vice.  See, e.g., Mark 9:43.
    
In general, acquiring good habits can help drive out bad ones.  Setting goals helps: Give yourself a weekly or monthly report card on all aspects of life.  (See also: [[Beating NFL addiction]])
 
In general, acquiring good habits can help drive out bad ones.  Setting goals helps: Give yourself a weekly or monthly report card on all aspects of life.  (See also: [[Beating NFL addiction]])
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Some claim that kids who don't play video games at all seem to show more violent tendencies.  Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies; the study, however, claims that this is a "risk marker", not an actual cause.<ref>http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies</ref>  
 
Some claim that kids who don't play video games at all seem to show more violent tendencies.  Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies; the study, however, claims that this is a "risk marker", not an actual cause.<ref>http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies</ref>  
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Multiple studies have shown a correlation between violent video games and increased levels of aggression, caused by playing some of the aforementioned video games.<ref>https://journals.sagepub.com/doi/abs/10.1177/014616702237649</ref><ref>https://www.sciencedirect.com/science/article/pii/S0140197103000976</ref> However, in such cases, it is vital to keep in mind the fact that correlation does not equal causation. <ref>https://yourlogicalfallacyis.com/false-cause</ref>
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Multiple studies have shown a correlation between violent video games and increased levels of aggression, caused by playing some of the aforementioned video games.<ref>https://journals.sagepub.com/doi/abs/10.1177/014616702237649</ref><ref>https://www.sciencedirect.com/science/article/pii/S0140197103000976</ref> However, in such cases, it is vital to keep in mind the fact that correlation does not equal causation.<ref>https://yourlogicalfallacyis.com/false-cause</ref>
    
===Sexuality===
 
===Sexuality===
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While the evidence is conflicting, some also say that video games keep the participants engaged and more mentally active than watching television.  
 
While the evidence is conflicting, some also say that video games keep the participants engaged and more mentally active than watching television.  
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Also, the [[APA | American Psychological Association]] states that while there is a well-established link between violent video games and [[Aggression|aggressive]] behaviors, empirical research finds there is little to no evidence connecting [[violence|violent behavior]] (extreme physical aggressive behavior) to video games.<ref>{{Cite web |title=APA RESOLUTION on Violent Video Games |url=https://www.apa.org/about/policy/resolution-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref><ref>{{Cite web |title=APA TASK FORCE REPORT on Violent Video Games |url=https://www.apa.org/science/leadership/bsa/report-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref>
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Also, the [[APA|American Psychological Association]] states that while there is a well-established link between violent video games and [[Aggression|aggressive]] behaviors, empirical research finds there is little to no evidence connecting [[violence|violent behavior]] (extreme physical aggressive behavior) to video games.<ref>{{Cite web |title=APA RESOLUTION on Violent Video Games |url=https://www.apa.org/about/policy/resolution-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref><ref>{{Cite web |title=APA TASK FORCE REPORT on Violent Video Games |url=https://www.apa.org/science/leadership/bsa/report-violent-video-games.pdf |access-date=2022-11-05 |website=www.apa.org}}</ref>
    
== Video games and society ==
 
== Video games and society ==
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=== Strategy ===
 
=== Strategy ===
 
*''[[Age of Empires]]'' - An [[Real-Time Strategy|RTS]] in which the player leads an ancient civilization.
 
*''[[Age of Empires]]'' - An [[Real-Time Strategy|RTS]] in which the player leads an ancient civilization.
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*''[[Civilization]]'' - A strategy game in which the player leads a civilization from it's birth, and into the future.
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*''[[Civilization]]'' - A strategy game in which the player leads a civilization from its birth, and into the future.
    
=== Arcade Fighting ===
 
=== Arcade Fighting ===
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