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19 bytes removed ,  03:05, March 10, 2007
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#1 Any living cell with one or no neigbors becomes too lonely and dies.
 
#1 Any living cell with one or no neigbors becomes too lonely and dies.
 
#2 Any living cell with four or more neigbors becomes overcrowded and dies.  
 
#2 Any living cell with four or more neigbors becomes overcrowded and dies.  
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#3 Any cell with two or three neighbors that is alive stays alive.
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#3 Any living cell with two or three neighbors stays alive.
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#4 Any cell that has exactly three neighbors and is not alive becomes alive.
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#4 Any dead cell that has exactly three neighbors becomes alive.
    
Each round (or generation) of the game occurs simultaneously. That is, each of the four rules is applied to each square at the same time.  
 
Each round (or generation) of the game occurs simultaneously. That is, each of the four rules is applied to each square at the same time.  
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