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1) An object in motion will remain in motion unless acted upon by an external force.  An object at rest will remain at rest unless acted upon by an external force.
 
1) An object in motion will remain in motion unless acted upon by an external force.  An object at rest will remain at rest unless acted upon by an external force.
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2) The rate of change of an object's [[momentum]] is equal to the net force acting on it (<math>F = dp/dt </math>, sometimes written as <math>F = m*a</math> when mass can be assumed to be constant).
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2) The rate of change of an object's [[momentum]] is equal to the net force acting on it (<math> \vec F = d{\vec p}/dt </math>, sometimes written as <math> \vec F = m \times \vec a</math> when mass can be assumed to be constant).
    
3) For every action there is an equal and opposite reaction; or, more precisely, the total momentum of any isolated system is always constant.
 
3) For every action there is an equal and opposite reaction; or, more precisely, the total momentum of any isolated system is always constant.
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The first law defines an [[inertia|inertial]] [[frame of reference]] as one which is acted upon by no outside forces.  In general, inertial frames are far easier to understand conceptually and deal with mathematically than accelerated frames.
 
The first law defines an [[inertia|inertial]] [[frame of reference]] as one which is acted upon by no outside forces.  In general, inertial frames are far easier to understand conceptually and deal with mathematically than accelerated frames.
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The second law relates force and [[momentum]].  Mathematically, <math>F = dp/dt = d(m*v)/dt = m*dv/dt + v*dm/dt</math>.  Usually <math>dm/dt=0</math>, so the law is simplified to <math>F = m*dv/dt = m*a</math>, or mass times acceleration.  A notable exception is [[rocket]] motion, where <math>dm/dt</math> is not 0, and so <math>F = m*a</math> does not apply.  Note that the quantities '''F''', '''p''', '''v''', and '''a''' are all [[vector]] quantities--that is, they have an associated direction as well as a magnitude.  In general, the second law gives a way to predict the motion of an object by summing all the forces acting on that object.
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The second law relates force and [[momentum]].  Mathematically, <math> \vec F = d{\vec p}/dt = d(m \times \vec v)/dt = m \times d{\vec v}/dt + \vec v \times dm/dt</math>.  Usually <math>dm/dt=0</math>, so the law is simplified to <math> \vec F = m \times d{\vec v}/dt = m \times \vec a</math>, or mass times acceleration.  A notable exception is [[rocket]] motion, where <math>dm/dt</math> is not 0, and so <math> \vec F = m \times \vec a</math> does not apply.  Note that the quantities '''F''', '''p''', '''v''', and '''a''' are all [[vector]] quantities--that is, they have an associated direction as well as a magnitude.  In general, the second law gives a way to predict the motion of an object by summing all the forces acting on that object.
    
The third law states that momentum is always conserved.  If one object imparts a momentum p<sub>0</sub> on another, the first object's momentum will change by -p<sub>0</sub>.  This can be viewed as a consequence of [[Noether's Theorem]]; the associated [[symmetry]] is that the laws of physics do not change under spatial translations (that is, the laws of physics are the same everywhere).
 
The third law states that momentum is always conserved.  If one object imparts a momentum p<sub>0</sub> on another, the first object's momentum will change by -p<sub>0</sub>.  This can be viewed as a consequence of [[Noether's Theorem]]; the associated [[symmetry]] is that the laws of physics do not change under spatial translations (that is, the laws of physics are the same everywhere).
    
[[category:physics]]
 
[[category:physics]]
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