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| | 1) An object in motion will remain in motion unless acted upon by an external force. An object at rest will remain at rest unless acted upon by an external force. | | 1) An object in motion will remain in motion unless acted upon by an external force. An object at rest will remain at rest unless acted upon by an external force. |
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| − | 2) The rate of change of an object's [[momentum]] is equal to the net force acting on it (<math>F = dp/dt </math>, sometimes written as <math>F = m*a</math> when mass can be assumed to be constant). | + | 2) The rate of change of an object's [[momentum]] is equal to the net force acting on it (<math> \vec F = d{\vec p}/dt </math>, sometimes written as <math> \vec F = m \times \vec a</math> when mass can be assumed to be constant). |
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| | 3) For every action there is an equal and opposite reaction; or, more precisely, the total momentum of any isolated system is always constant. | | 3) For every action there is an equal and opposite reaction; or, more precisely, the total momentum of any isolated system is always constant. |
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| | The first law defines an [[inertia|inertial]] [[frame of reference]] as one which is acted upon by no outside forces. In general, inertial frames are far easier to understand conceptually and deal with mathematically than accelerated frames. | | The first law defines an [[inertia|inertial]] [[frame of reference]] as one which is acted upon by no outside forces. In general, inertial frames are far easier to understand conceptually and deal with mathematically than accelerated frames. |
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| − | The second law relates force and [[momentum]]. Mathematically, <math>F = dp/dt = d(m*v)/dt = m*dv/dt + v*dm/dt</math>. Usually <math>dm/dt=0</math>, so the law is simplified to <math>F = m*dv/dt = m*a</math>, or mass times acceleration. A notable exception is [[rocket]] motion, where <math>dm/dt</math> is not 0, and so <math>F = m*a</math> does not apply. Note that the quantities '''F''', '''p''', '''v''', and '''a''' are all [[vector]] quantities--that is, they have an associated direction as well as a magnitude. In general, the second law gives a way to predict the motion of an object by summing all the forces acting on that object. | + | The second law relates force and [[momentum]]. Mathematically, <math> \vec F = d{\vec p}/dt = d(m \times \vec v)/dt = m \times d{\vec v}/dt + \vec v \times dm/dt</math>. Usually <math>dm/dt=0</math>, so the law is simplified to <math> \vec F = m \times d{\vec v}/dt = m \times \vec a</math>, or mass times acceleration. A notable exception is [[rocket]] motion, where <math>dm/dt</math> is not 0, and so <math> \vec F = m \times \vec a</math> does not apply. Note that the quantities '''F''', '''p''', '''v''', and '''a''' are all [[vector]] quantities--that is, they have an associated direction as well as a magnitude. In general, the second law gives a way to predict the motion of an object by summing all the forces acting on that object. |
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| | The third law states that momentum is always conserved. If one object imparts a momentum p<sub>0</sub> on another, the first object's momentum will change by -p<sub>0</sub>. This can be viewed as a consequence of [[Noether's Theorem]]; the associated [[symmetry]] is that the laws of physics do not change under spatial translations (that is, the laws of physics are the same everywhere). | | The third law states that momentum is always conserved. If one object imparts a momentum p<sub>0</sub> on another, the first object's momentum will change by -p<sub>0</sub>. This can be viewed as a consequence of [[Noether's Theorem]]; the associated [[symmetry]] is that the laws of physics do not change under spatial translations (that is, the laws of physics are the same everywhere). |
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| | [[category:physics]] | | [[category:physics]] |