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'''Gameplay''': The game had several unigue aspects that are not seen in any other games. First there was a weapons triangle. This meant that axes were strong against lances, lances were strong against swords, and swords were strong against axes. Bows were a weapon that was neutral in the triangle but had special charecteristics that the others didn't have. In a similar way there was a magic triangle where anima (nature) magic was stronger than light magic, light magic was stronger than dark (or ancient) magic, and dark magic was stronger than anima magic. Magical staves were used to heal people or confer a status ailment but were not usable in conventional combat.  
 
'''Gameplay''': The game had several unigue aspects that are not seen in any other games. First there was a weapons triangle. This meant that axes were strong against lances, lances were strong against swords, and swords were strong against axes. Bows were a weapon that was neutral in the triangle but had special charecteristics that the others didn't have. In a similar way there was a magic triangle where anima (nature) magic was stronger than light magic, light magic was stronger than dark (or ancient) magic, and dark magic was stronger than anima magic. Magical staves were used to heal people or confer a status ailment but were not usable in conventional combat.  
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The player could recruit people by talking to an enemy and convicing them to switch sides, or meeting an ally and convincing them to  fight under your command. Some new units could be found in villages that were on the battlefield. Often times these units would have their own personal stories that could effect the game in some way. These new units would stay with the party until the end of the story.
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The player could recruit people by talking to an enemy and convicing them to switch sides, or meeting an ally and convincing them to  fight under your command. Some new units could be found in villages that were on the battlefield. Often times these units would have their own personal stories that could effect the game in some way. These new units would stay with the party until the end of the story or they were defeated in combat, in which case they would either be too heavily wounded to fight anymore or they would be dead. This was another unigue feature of the game.
     
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