Less well known is the use of information theory in simulated evolution by random search. For instance, the average speed of a random walk with Gaussian distributed steps in a hypercube or simplex is proportional to -P log( P ), where P is the average probability that a step will lead to a new point inside the hypercube, Kjellström, 1969. This may be interpreted as the self-information –log(P) divided by the work or time – proportional to 1/P – needed to get the information on the average. | Less well known is the use of information theory in simulated evolution by random search. For instance, the average speed of a random walk with Gaussian distributed steps in a hypercube or simplex is proportional to -P log( P ), where P is the average probability that a step will lead to a new point inside the hypercube, Kjellström, 1969. This may be interpreted as the self-information –log(P) divided by the work or time – proportional to 1/P – needed to get the information on the average. |