Changes

Jump to navigation Jump to search
Line 21: Line 21:     
I intend to write up something (for Talk at least) comparing the complaints about the game to the various issues that were covered by the patches. [[User:Jinxmchue|Jinxmchue]] 10:12, 9 March 2008 (EDT)
 
I intend to write up something (for Talk at least) comparing the complaints about the game to the various issues that were covered by the patches. [[User:Jinxmchue|Jinxmchue]] 10:12, 9 March 2008 (EDT)
 +
 +
:Already done that.
 +
 +
:This is the list of complaints in the various reviews in the article:
 +
#Lousy Controls
 +
#Too much micromanagement
 +
#Bad AI
 +
#Poor graphics and art design
 +
#Lack of single-player skirmish mode
 +
#Slow multiplayer
 +
#Watered-down storyline
 +
#All the units look the same
 +
#Repetitive gameplay
 +
#Misogynistic 50s-style sexism
 +
#Borderline racism (quite a number of the 'bad guys' have Arab, Indian, African, etc, names and appearances, but mysteriously lose this when they're 'recruited' and become Caucasian)
 +
#Bad level design (sections of the city blocked off for no good reason, for example)
 +
#Frequent crashes and lock-ups
 +
#Seems to give a mixed message (the subject matter and tone of the game is very righteous, but then lets you play as the Antichrist in multiplayer)
 +
#Poor quality of voice-acting
 +
#Too much advertising in the game
 +
 +
Complaints addressed in the patches:
 +
 +
#Too much micromanagement (eased but not fully addressed)
 +
#Bad AI (unclear whether all isuues were addressed or not)
 +
#Poor graphics and art design (partially addressed by improving the shadows on 'high end systems')
 +
#Slow multiplayer
 +
#Frequent crashes and lock-ups (not clear whether completely fixed)
 +
 +
Complaints remaining unaddressed:
 +
 +
#Lousy controls
 +
#Lack of single-player skirmish mode
 +
#Watered-down storyline
 +
#All the units look the same
 +
#Repetitive gameplay
 +
#Misogynistic 50s-style sexism
 +
#Borderline racism
 +
#Bad level design
 +
#Seems to give a mixed message
 +
#Poor quality of voice-acting
 +
#Too much advertising in the game
 +
 +
Issues fixed in the patches NOT mentioned in the reviews:
 +
 +
#Multiplayer Chat tab enabled.  You can now chat with players online before you join a game.
 +
#Female Recruiters added.
 +
#Mission 2 - Teddy can now visit the finish zone at any time without issues.
 +
#Mission 4 - Teddy can now speak to Mary.
 +
#Mission 6 - The first 7 friends can be trained and the mission will now end upon bringing the final 10 friends to the Chapel (provided they are still all on your side).
 +
#Mission 8 - An extra building is available to be acquired.
 +
#Demons can withstand heavy physical attacks.  Attack them with good spiritual warfare.
 +
#Various playbalancing and fixes including sound transitions and multiplayer server list.
 +
#Multiplayer Buddy List enabled.
 +
#Enhanced join server screen with game parameters listed.
 +
#GameSpy profile integration. Create a profile or use an existing one to create your buddy list.
 +
#3 New Multiplayer Maps including upgraded units at the start of the game for quick skirmish action.
 +
#Vocal Warnings for events.
 +
#Improved Sound System compatibility and sound playback.
 +
#Improved LGBHelp system for better support to our users, including an auto-config based on system specs.
 +
#Various mission playbalancing and fixes.
 +
#When logged in with a GameSpy Profile ID, Gold and Silver users will have auto buddy list requests and their buddy’s multiplayer games will be listed first.
 +
#Buddy List graphical enhancements.
 +
#Winning point limit (if applicable) is shown during a multiplayer game.
 +
#Improved navigation for multiplayer game creation.
 +
#Demons are now displayed in a dark grey color.
 +
#4X4 Skirmish map timer fixed.
 +
#Improved support for multiplayer hosting – UPnP support added.
 +
#Chat filter implemented.
 +
#Added more stats to the end of a multiplayer game, including an overall summary of all players.
 +
#Allied units display as such when clicked in multiplayer.
 +
#Multiplayer skirmish maps are easier to find on the map selection screen.
 +
#Voice of God and Angels implemented for evil actions.
 +
#Mission 4 - The Chapel is pinged when Mary is active.
 +
#Mission 19 - Defending time shortened.
 +
#Mission 23 - Phantom enemy vehicles removed.
 +
#Mission 32 – Buck can get his disguise upon mission start.
 +
#Mission 36 - Defending time shortened.
 +
#Mission 37 – GCP Camp now pinged.
 +
#Many other text revisions and mission improvements
 +
#AUTO recruit improved even further – Evil units that turn neutral are now auto recruited as well.
 +
#Building Icons added to the game screen for easier ID of user’s buildings.
 +
#Right mouse to follow a friendly unit implemented (Alt-Right Click still works too).
 +
#Multiple Helicopter spawning issue fixed.
 +
#Replay Load VO overlap fixed.
 +
#The Scroll description has been revised.
 +
#Spiritual influence now does two times damage to demons.
 +
#Alt-Tab Camera issue fixed.
 +
#No longer able to attempt to follow enemy or neutral vehicles.
 +
#Event noise modified.
 +
#Menu enhancements providing more intuitive feedback to the user.
 +
#A military unit must be in a military vehicle in order for the vehicle to fire.
 +
#Sat-Com special ability has been enhanced, now a triangle will display in the minimap and H will display the type of building in the main screen.
 +
#Firearm range increased slightly.
 +
#Maximum number of items in inventory for each type is now 2.
 +
#Minor gameplay tweaks and unit balances.
 +
#Tutorial 2 - Allows for different combination of units to make the camp available.
 +
#Tutorial 3 - Fixed intermittant crash after Musician was trained.
 +
#Fixed crash on start occurring with the mutltiplayer enhancement pack version for some older machines.
 +
#Tutorial 2 – Auto recruit is taught instead of manual recruit taking advantage of the auto recruit improvements for ease of use.
 +
#Additional auto-configuration based on system specs for Intel based graphic adapters (Note: these adapters are not officially supported, but may work).
 +
#Forfeit button added for multiplayer games.
 +
#Gamespy buddy authorization pop-up reminder added.
 +
#Multiplayer hints describing functionality of each menu button including expanded buddy list explanations.
 +
#Minimap building filters. Icons are now on the minimap that will ping the type of building when activated. Make finding types of building much easier.
 +
#Owned buildings now display in the players color at all times for easy recognition.
 +
#Evil Hero revision to Enigma Leader.
 +
#Chat window multiple selection from menu fixed.
 +
#Gamespy creation or login will display a not valid warning if it has a space in the name.
 +
#Password protected multiplayer games are now displayed with a lock on the join screen.
 +
#Version number of server’s game is now displayed on the join screen when a game is selected.
 +
#Multiplayer skirmish maps have been rebalanced to be even at the start of the game. Evil used to have 1 extra unit.
 +
#New clue music.
 +
#Incorrect VO not playing anymore on level 4 load screen.
 +
#Mouse handedness is taken from system mouse settings and is no longer clickable from options menu. If you want to change it, use the Windows Control Panel/Mouse.
 +
#Gamespy profile file no longer displays password for added protection.
 +
#Screen flickering fixed when leaving a multiplayer game someone quit out of early.
 +
#Lengthy email address truncating fixed on Gamespy create window.
 +
#Point limit and time limit now display on multiplayer replays.
 +
#Correct message now appears to the server when the client quits the game early in a 2 player game.
 +
#VO pauses when the pause key is pressed.
 +
#Gamespy Voice Chat muting options. Players can be muted in the game lobby and with the Chat options screen from the in-game menu. Note: Enemy players will be muted upon starting the game. Note: Port 31322 UDP must be opened to enjoy voice chatting.
 +
#Microphone Volume control and testing capability within the Audio tab of the Options window.
 +
#Major UI overhaul - new graphical enhancements and improvements.
 +
#Collision improvements between neutral units and vehicles.
 +
#Multiplayer hint toggle is now in the Game tab of the Options window.
 +
#Minimap unit filters. Icons are now on the minimap that will ping the type of unit when activated. It makes finding a type of unit much easier.
 +
#Unit and Building selection icons. One click selection of a unit type and one click goto building type functionality added to the interface.
 +
#Units inside building displayed. When you mouse over a building with units inside, the unit icons will display on screen.
 +
#Recruiting fix for fast walking neutrals - the unit will now stop to be recruited.
 +
#To/From voice chat options included. Now you have the ability to choose who hears your voice chat.
 +
#Text chat muting. You can now mute text chat from specific players in game.
 +
#Fixed loud noise upon start on some machines.
 +
#Various mission scripting enhancements for additional audio sequences.
 +
#Revised Tutorial 1 by adding a neutral unit and an evil unit as visual aids.
 +
#Revised Left Handed VO and text in the tutorials to be more clear.
 +
#Revised missions 22, 31, and 35 to decrease difficulty.
 +
#National and International Banks now have sound when clicked.
 +
#A Friend was added to the start of Mission 27.
 +
#Revised missions 17, 20, 23, and 30 to decrease difficulty.
203

edits

Navigation menu