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| | I intend to write up something (for Talk at least) comparing the complaints about the game to the various issues that were covered by the patches. [[User:Jinxmchue|Jinxmchue]] 10:12, 9 March 2008 (EDT) | | I intend to write up something (for Talk at least) comparing the complaints about the game to the various issues that were covered by the patches. [[User:Jinxmchue|Jinxmchue]] 10:12, 9 March 2008 (EDT) |
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| | + | :Already done that. |
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| | + | :This is the list of complaints in the various reviews in the article: |
| | + | #Lousy Controls |
| | + | #Too much micromanagement |
| | + | #Bad AI |
| | + | #Poor graphics and art design |
| | + | #Lack of single-player skirmish mode |
| | + | #Slow multiplayer |
| | + | #Watered-down storyline |
| | + | #All the units look the same |
| | + | #Repetitive gameplay |
| | + | #Misogynistic 50s-style sexism |
| | + | #Borderline racism (quite a number of the 'bad guys' have Arab, Indian, African, etc, names and appearances, but mysteriously lose this when they're 'recruited' and become Caucasian) |
| | + | #Bad level design (sections of the city blocked off for no good reason, for example) |
| | + | #Frequent crashes and lock-ups |
| | + | #Seems to give a mixed message (the subject matter and tone of the game is very righteous, but then lets you play as the Antichrist in multiplayer) |
| | + | #Poor quality of voice-acting |
| | + | #Too much advertising in the game |
| | + | |
| | + | Complaints addressed in the patches: |
| | + | |
| | + | #Too much micromanagement (eased but not fully addressed) |
| | + | #Bad AI (unclear whether all isuues were addressed or not) |
| | + | #Poor graphics and art design (partially addressed by improving the shadows on 'high end systems') |
| | + | #Slow multiplayer |
| | + | #Frequent crashes and lock-ups (not clear whether completely fixed) |
| | + | |
| | + | Complaints remaining unaddressed: |
| | + | |
| | + | #Lousy controls |
| | + | #Lack of single-player skirmish mode |
| | + | #Watered-down storyline |
| | + | #All the units look the same |
| | + | #Repetitive gameplay |
| | + | #Misogynistic 50s-style sexism |
| | + | #Borderline racism |
| | + | #Bad level design |
| | + | #Seems to give a mixed message |
| | + | #Poor quality of voice-acting |
| | + | #Too much advertising in the game |
| | + | |
| | + | Issues fixed in the patches NOT mentioned in the reviews: |
| | + | |
| | + | #Multiplayer Chat tab enabled. You can now chat with players online before you join a game. |
| | + | #Female Recruiters added. |
| | + | #Mission 2 - Teddy can now visit the finish zone at any time without issues. |
| | + | #Mission 4 - Teddy can now speak to Mary. |
| | + | #Mission 6 - The first 7 friends can be trained and the mission will now end upon bringing the final 10 friends to the Chapel (provided they are still all on your side). |
| | + | #Mission 8 - An extra building is available to be acquired. |
| | + | #Demons can withstand heavy physical attacks. Attack them with good spiritual warfare. |
| | + | #Various playbalancing and fixes including sound transitions and multiplayer server list. |
| | + | #Multiplayer Buddy List enabled. |
| | + | #Enhanced join server screen with game parameters listed. |
| | + | #GameSpy profile integration. Create a profile or use an existing one to create your buddy list. |
| | + | #3 New Multiplayer Maps including upgraded units at the start of the game for quick skirmish action. |
| | + | #Vocal Warnings for events. |
| | + | #Improved Sound System compatibility and sound playback. |
| | + | #Improved LGBHelp system for better support to our users, including an auto-config based on system specs. |
| | + | #Various mission playbalancing and fixes. |
| | + | #When logged in with a GameSpy Profile ID, Gold and Silver users will have auto buddy list requests and their buddy’s multiplayer games will be listed first. |
| | + | #Buddy List graphical enhancements. |
| | + | #Winning point limit (if applicable) is shown during a multiplayer game. |
| | + | #Improved navigation for multiplayer game creation. |
| | + | #Demons are now displayed in a dark grey color. |
| | + | #4X4 Skirmish map timer fixed. |
| | + | #Improved support for multiplayer hosting – UPnP support added. |
| | + | #Chat filter implemented. |
| | + | #Added more stats to the end of a multiplayer game, including an overall summary of all players. |
| | + | #Allied units display as such when clicked in multiplayer. |
| | + | #Multiplayer skirmish maps are easier to find on the map selection screen. |
| | + | #Voice of God and Angels implemented for evil actions. |
| | + | #Mission 4 - The Chapel is pinged when Mary is active. |
| | + | #Mission 19 - Defending time shortened. |
| | + | #Mission 23 - Phantom enemy vehicles removed. |
| | + | #Mission 32 – Buck can get his disguise upon mission start. |
| | + | #Mission 36 - Defending time shortened. |
| | + | #Mission 37 – GCP Camp now pinged. |
| | + | #Many other text revisions and mission improvements |
| | + | #AUTO recruit improved even further – Evil units that turn neutral are now auto recruited as well. |
| | + | #Building Icons added to the game screen for easier ID of user’s buildings. |
| | + | #Right mouse to follow a friendly unit implemented (Alt-Right Click still works too). |
| | + | #Multiple Helicopter spawning issue fixed. |
| | + | #Replay Load VO overlap fixed. |
| | + | #The Scroll description has been revised. |
| | + | #Spiritual influence now does two times damage to demons. |
| | + | #Alt-Tab Camera issue fixed. |
| | + | #No longer able to attempt to follow enemy or neutral vehicles. |
| | + | #Event noise modified. |
| | + | #Menu enhancements providing more intuitive feedback to the user. |
| | + | #A military unit must be in a military vehicle in order for the vehicle to fire. |
| | + | #Sat-Com special ability has been enhanced, now a triangle will display in the minimap and H will display the type of building in the main screen. |
| | + | #Firearm range increased slightly. |
| | + | #Maximum number of items in inventory for each type is now 2. |
| | + | #Minor gameplay tweaks and unit balances. |
| | + | #Tutorial 2 - Allows for different combination of units to make the camp available. |
| | + | #Tutorial 3 - Fixed intermittant crash after Musician was trained. |
| | + | #Fixed crash on start occurring with the mutltiplayer enhancement pack version for some older machines. |
| | + | #Tutorial 2 – Auto recruit is taught instead of manual recruit taking advantage of the auto recruit improvements for ease of use. |
| | + | #Additional auto-configuration based on system specs for Intel based graphic adapters (Note: these adapters are not officially supported, but may work). |
| | + | #Forfeit button added for multiplayer games. |
| | + | #Gamespy buddy authorization pop-up reminder added. |
| | + | #Multiplayer hints describing functionality of each menu button including expanded buddy list explanations. |
| | + | #Minimap building filters. Icons are now on the minimap that will ping the type of building when activated. Make finding types of building much easier. |
| | + | #Owned buildings now display in the players color at all times for easy recognition. |
| | + | #Evil Hero revision to Enigma Leader. |
| | + | #Chat window multiple selection from menu fixed. |
| | + | #Gamespy creation or login will display a not valid warning if it has a space in the name. |
| | + | #Password protected multiplayer games are now displayed with a lock on the join screen. |
| | + | #Version number of server’s game is now displayed on the join screen when a game is selected. |
| | + | #Multiplayer skirmish maps have been rebalanced to be even at the start of the game. Evil used to have 1 extra unit. |
| | + | #New clue music. |
| | + | #Incorrect VO not playing anymore on level 4 load screen. |
| | + | #Mouse handedness is taken from system mouse settings and is no longer clickable from options menu. If you want to change it, use the Windows Control Panel/Mouse. |
| | + | #Gamespy profile file no longer displays password for added protection. |
| | + | #Screen flickering fixed when leaving a multiplayer game someone quit out of early. |
| | + | #Lengthy email address truncating fixed on Gamespy create window. |
| | + | #Point limit and time limit now display on multiplayer replays. |
| | + | #Correct message now appears to the server when the client quits the game early in a 2 player game. |
| | + | #VO pauses when the pause key is pressed. |
| | + | #Gamespy Voice Chat muting options. Players can be muted in the game lobby and with the Chat options screen from the in-game menu. Note: Enemy players will be muted upon starting the game. Note: Port 31322 UDP must be opened to enjoy voice chatting. |
| | + | #Microphone Volume control and testing capability within the Audio tab of the Options window. |
| | + | #Major UI overhaul - new graphical enhancements and improvements. |
| | + | #Collision improvements between neutral units and vehicles. |
| | + | #Multiplayer hint toggle is now in the Game tab of the Options window. |
| | + | #Minimap unit filters. Icons are now on the minimap that will ping the type of unit when activated. It makes finding a type of unit much easier. |
| | + | #Unit and Building selection icons. One click selection of a unit type and one click goto building type functionality added to the interface. |
| | + | #Units inside building displayed. When you mouse over a building with units inside, the unit icons will display on screen. |
| | + | #Recruiting fix for fast walking neutrals - the unit will now stop to be recruited. |
| | + | #To/From voice chat options included. Now you have the ability to choose who hears your voice chat. |
| | + | #Text chat muting. You can now mute text chat from specific players in game. |
| | + | #Fixed loud noise upon start on some machines. |
| | + | #Various mission scripting enhancements for additional audio sequences. |
| | + | #Revised Tutorial 1 by adding a neutral unit and an evil unit as visual aids. |
| | + | #Revised Left Handed VO and text in the tutorials to be more clear. |
| | + | #Revised missions 22, 31, and 35 to decrease difficulty. |
| | + | #National and International Banks now have sound when clicked. |
| | + | #A Friend was added to the start of Mission 27. |
| | + | #Revised missions 17, 20, 23, and 30 to decrease difficulty. |