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Gone are the days of games like "Police Quest," "Adventure" (Crowther/Woods), "Zork," "ZZT," and "Rogue" (Toy/Lane). Those games, though having little or no graphics, had great stories and great programming, and were often very replayable.
 
Gone are the days of games like "Police Quest," "Adventure" (Crowther/Woods), "Zork," "ZZT," and "Rogue" (Toy/Lane). Those games, though having little or no graphics, had great stories and great programming, and were often very replayable.
 
Another great thing about older games is the "ma-and-pa" feel of a game being designed by one or a few people, often who become visible and well-known due to their games. The same thing can even be said about certain smaller companies such as Nullsoft (original developers of Winamp) and Netscape, which had the same "ma-and-pa" feel prior to being bought by AOL/Time Warner. Today's games are bureaucratic messes designed over long periods of time by major corporations. --[[User:RedBlade7|danq]] 21:58, 3 December 2007 (EST)
 
Another great thing about older games is the "ma-and-pa" feel of a game being designed by one or a few people, often who become visible and well-known due to their games. The same thing can even be said about certain smaller companies such as Nullsoft (original developers of Winamp) and Netscape, which had the same "ma-and-pa" feel prior to being bought by AOL/Time Warner. Today's games are bureaucratic messes designed over long periods of time by major corporations. --[[User:RedBlade7|danq]] 21:58, 3 December 2007 (EST)
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As time goes on, games have gotten less and less difficult and more focused on fancy explosions and whatnot. To prove my point about difficulty, I strongly suggest you go play Super Ghouls and Goblins. [[User:Barikada|Barikada]] 21:31, 10 March 2008 (EDT)
    
==Better==
 
==Better==
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