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| − | '''Vampire: The Masquerade''' is a role-playing game created by White Wolf, set in the World of Darkness (or what is currently known as the Old World of Darkness, or OWoD.) | + | '''Vampire: The Masquerade''' is a [[role-playing game]] created by White Wolf, set in the World of Darkness (or what is currently known as the Old World of Darkness, or OWoD.) |
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| | == Setting == | | == Setting == |
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| | Tabletop play usually takes place around a large table or other flat surface (hence the name). While the style of play encourages conflict resolution through role-play (i.e., players talking things out and negotiating solutions while remaining in-character), some interactions (including, but not limited to, violence or the use of supernatural "Disciplines") are resolved through rolling 10-sided dice. | | Tabletop play usually takes place around a large table or other flat surface (hence the name). While the style of play encourages conflict resolution through role-play (i.e., players talking things out and negotiating solutions while remaining in-character), some interactions (including, but not limited to, violence or the use of supernatural "Disciplines") are resolved through rolling 10-sided dice. |
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| − | Live-action role play (or LARP for short) usually has at least one (sometimes more than one) storyteller, and any number of players. The primary difference between LARP and tabletop play is that in LARP, actions are acted out rather than merely described. (Physical contact and any representation of real weapons is strongly discouraged by White Wolf.) Some characters and groups may also incorporate costumes, props, or scenery to enhance the experience. A secondary difference is that in LARP, much of the conflict is expected to come from other players rather than storyteller-created plots. | + | [[Live-action role play]] (or LARP for short) usually has at least one (sometimes more than one) storyteller, and any number of players. The primary difference between LARP and tabletop play is that in LARP, actions are acted out rather than merely described. (Physical contact and any representation of real weapons is strongly discouraged by White Wolf.) Some characters and groups may also incorporate costumes, props, or scenery to enhance the experience. A secondary difference is that in LARP, much of the conflict is expected to come from other players rather than storyteller-created plots. |
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| | Conflict resolution in a Vampire: the Masquerade LARP varies according to the group, but White Wolf has published a companion system called Mind's Eye Theater (MET) that replaces dice rolls with the game of Rock, Paper, Scissors (although other methods, such as drawing stones of three different colors, has been used as well.) | | Conflict resolution in a Vampire: the Masquerade LARP varies according to the group, but White Wolf has published a companion system called Mind's Eye Theater (MET) that replaces dice rolls with the game of Rock, Paper, Scissors (although other methods, such as drawing stones of three different colors, has been used as well.) |