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In role-playing games, the player's identification with a fictional or historical [[character]] is an essential element of the game.
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In '''role-playing''' games, the player's identification with a fictional or historical [[character]] is an essential element of the game.
    
Whereas in chess or go, one may simply focus on winning, in RPG's there is a significant element of fantasy. A chess player may not think of himself as the Marshall of forces, or imagine the violent death of an opposing "knight". In fact, such imaginings are rarely described.
 
Whereas in chess or go, one may simply focus on winning, in RPG's there is a significant element of fantasy. A chess player may not think of himself as the Marshall of forces, or imagine the violent death of an opposing "knight". In fact, such imaginings are rarely described.
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