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::::::::Well, you're providing yet more evidence you're missing the point, plus providing more evidence you didn't actually read all the links I provided.  Try going back and reading over everything I have said here, actually reading the links I provided, doing  the Google search I asked you to do three times, which you still apparantly haven't actually done, and making sure you actually understand all the information I have directed you towards (feel free to ask for clarification on anything you don't), and maybe we can have a discussion on the matter at hand, instead of rehashing things already covered. [[User:Urushnor|Urushnor]] 21:46, 19 March 2008 (EDT)
 
::::::::Well, you're providing yet more evidence you're missing the point, plus providing more evidence you didn't actually read all the links I provided.  Try going back and reading over everything I have said here, actually reading the links I provided, doing  the Google search I asked you to do three times, which you still apparantly haven't actually done, and making sure you actually understand all the information I have directed you towards (feel free to ask for clarification on anything you don't), and maybe we can have a discussion on the matter at hand, instead of rehashing things already covered. [[User:Urushnor|Urushnor]] 21:46, 19 March 2008 (EDT)
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::::::::::Do you actually have anything worthwhile to add, or are you just going to repeat "you're missing the point" ad nauseum and lying that I didn't read all the links? [[User:Jinxmchue|Jinxmchue]] 23:42, 19 March 2008 (EDT)
    
As a professional [[computer programmer]], I can assure you that [[software release]]s tend to be buggy, especially when there is publication pressure. Computer game developers are usually under tremendous pressure to grab [[market share]], but a "pressured programmer" is a sloppy programmer. It takes time to get things right.
 
As a professional [[computer programmer]], I can assure you that [[software release]]s tend to be buggy, especially when there is publication pressure. Computer game developers are usually under tremendous pressure to grab [[market share]], but a "pressured programmer" is a sloppy programmer. It takes time to get things right.
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