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==Better==
 
==Better==
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Hell yes! Games are getting better. Games have recently become whole new worlds capable of an insane level of intricate awesomeness. Let's give some examples; I own a PC and 360 and frequently play both (except when the 360's out for repairs, like now. Don't snicker, Wii owners.) Now, as for the new possibilities available to game developers, I've got 4 really good examples.
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First off is Elder Scrolls IV: Oblivion. Oblivion has a fully realized, 16 square mile world with an intricate system of quests, a functioning legal system (albeit a bit rudimentary and arbitrary), and a whole host of options. Really want that shiny new elven sword but can't afford it? 5 fingers discount, if you happen to have the skill and be willing to risk the punishments of being caught. But then there are two other genre defining games, that move gaming from entertainment to grand story-telling.
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Next is Bioshock. In Bioshock, you crash-land in the middle of an underwater city named Rapture, where "Where the artist will not fear the censor, and the scientist will not be constrained by petty morality." And if that made you shudder, good - because Rapture has pretty much literally gone to hell. The rest of the game is spent discovering who you are, what happened to Rapture, and who a whole cast of characters were before Rapture's descent into chaos. And all of this is done while repeatedly forcing you into moral dilemmas and making you question the nature of being human.
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Third on my must-play list is Portal. Yes, the cake is a lie. An deceptively simple-looking puzzle game with a great soundtrack, and the best plot with 3 characters.
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Fourth on my list is a game I've just recently been playing, that takes huge advantage of new graphics and sound technologies. Audiosurf is available on Steam for $10 - I have no idea if it's sold elsewhere. Anyways, it lets you choose a song and creates a rhythm game from that song - all the parts of the level are generated from the song's beats. It's addictive, fun, cheap and easy to learn.
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Whoah. Wrote a lot without meaning to. Sorry. Time to start wrapping up: Newer graphics and sound technologies are unlocking whole new possibilities. Games can tell complex, epic stories, or allow you to do whatever you want. They can adjust themselves completely to your tastes, or they can let you play against a friend whenever, wherever. And all of this is good. But shineyz are hardly a replacement for good old ingenuity.--[[User:Reasonless|Reasonless]] 00:13, 24 March 2008 (EDT)
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Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT)
 
Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT)
  
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