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| | One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon. The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) expressly adopt a polytheistic [[pantheon]] of fictional deities and reject real-world [[religion]]s as a part of the game. The question of what extent and form of religion should be depicted in the game has been a question since the earliest days of the game. In an in depth look at monotheism in fantasy games, Joseph R.Ravitts raised some of the problems and benefits for a born-again Christian's point of view.<ref>"Monotheism in Gaming" by Joseph R. Ravitts, Pegasus Magazine Issue #4 published in 1981 by Judges' Guild</ref> | | One item of concern for conservative Christians is that players' characters do not usually worship [[God]], but instead choose a [[patron]] deity from a fictional [[polytheistic]] pantheon. The game settings manufactured by [[Wizards of the Coast]] (''Greyhawk'', ''Faerun'', ''Eberron'', etc.) expressly adopt a polytheistic [[pantheon]] of fictional deities and reject real-world [[religion]]s as a part of the game. The question of what extent and form of religion should be depicted in the game has been a question since the earliest days of the game. In an in depth look at monotheism in fantasy games, Joseph R.Ravitts raised some of the problems and benefits for a born-again Christian's point of view.<ref>"Monotheism in Gaming" by Joseph R. Ravitts, Pegasus Magazine Issue #4 published in 1981 by Judges' Guild</ref> |
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| − | Ravitts already understood the power of role-playing, which is now well known. Namely, role-playing is a powerful behavior modification tool. If you pretend that you believe something, eventually you will believe that something. For this reason, he posited that it was important to avoid role-playing in a polytheistic world. Referencing the classic argument from ''[[Mere Christianity]]'' by [[C.S._Lewis | C.S. Lewis]], Ravitts explained how polytheism is really just [[atheism]] or [[monotheism]] in disguise. He believed that if players and DM's actively played in an [[atheistic]] world, they would eventually become [[atheists]]. | + | Ravitts already understood the power of role-playing, which is now well known. Namely, role-playing is a powerful behavior modification tool. If you pretend that you believe something, eventually you will believe that something. For this reason, he posited that it was important to avoid role-playing in a polytheistic world. Referencing the classic argument from ''[[Mere Christianity]]'' by [[C.S._Lewis | C.S. Lewis]], Ravitts explained how polytheism is really just [[atheism]] or [[monotheism]] in disguise. He believed that if players and DM's actively played in an atheistic world, they would eventually become atheists. |
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| | He then pointed out the difficulties of importing Christianity or other religions into D&D. Ravitts pointed out it is a simple matter to import mythological gods like [[Zeus]] or [[Thor]] into a fantasy setting. One simply imagines these gods are in the fantasy world and begins playing. But, this is much more difficult with religious figures like [[Jesus]], [[Muhammad]] or [[Buddha]]. Each of these three men are real historic personages. For example, Jesus lived, died and rose again in the Middle East at a specific time and place. | | He then pointed out the difficulties of importing Christianity or other religions into D&D. Ravitts pointed out it is a simple matter to import mythological gods like [[Zeus]] or [[Thor]] into a fantasy setting. One simply imagines these gods are in the fantasy world and begins playing. But, this is much more difficult with religious figures like [[Jesus]], [[Muhammad]] or [[Buddha]]. Each of these three men are real historic personages. For example, Jesus lived, died and rose again in the Middle East at a specific time and place. |
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| | Secondly Ravitts proposed altering the game's mythos to allow for an all-powerful detached God reigning over the "gods, demigods and devils". In this way the "gods" are not gods at all, but just ultra-powerful beings who distract souls from worshiping the one true God. | | Secondly Ravitts proposed altering the game's mythos to allow for an all-powerful detached God reigning over the "gods, demigods and devils". In this way the "gods" are not gods at all, but just ultra-powerful beings who distract souls from worshiping the one true God. |
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| − | Of course there are alternatives such as ''[http://www.greenronin.com/catalog/grr1019 Testament]'' a D&D type game set in the Biblical Era. But ultimately, D&D is a game of pretend and players are encouraged to alter the game world to better suit their tastes. Many Christian players altering the game world so that it better fits their personal beliefs. The parent of a role-playing gamer or any gamer who is concerned for his spiritual health is well-advised to consider the power of role-playing as a behavior modification tool. If you pretend to be heroic long enough, eventually you will be heroic. The danger of pretending to be an [[atheist]] or pretending to be an evil character should be obvious and should be avoided. | + | Of course there are alternatives such as ''[http://www.greenronin.com/catalog/grr1019 Testament]'' a D&D type game set in the Biblical Era. But ultimately, D&D is a game of pretend and players are encouraged to alter the game world to better suit their tastes. Many Christian players altering the game world so that it better fits their personal beliefs. The parent of a role-playing gamer or any gamer who is concerned for his spiritual health is well-advised to consider the power of role-playing as a behavior modification tool. If you pretend to be heroic long enough, eventually you will be heroic. The danger of pretending to be an atheist or pretending to be an evil character should be obvious and should be avoided. |
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| | ===The art of D&D=== | | ===The art of D&D=== |