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The full roster of worlds is argued by scholars, as the source materials are fragmentary and sometimes contradictory. Some of the other worlds are Alfheim (Elf-home), Svartalfheim (Dark Elf or Dwarf-home), Jotunheim (Giant-home), Muspellheim (Uncertain translation but might as well be Fire-home) and Niflheim (Fog-home). The Germanic pronunciation of the ''-heim'' suffix rhymes with ''time'', while the Icelandic pronunciation rhymes with ''flame''; you are likely to hear both. The accent on all of these names is always on the first syllable.
 
The full roster of worlds is argued by scholars, as the source materials are fragmentary and sometimes contradictory. Some of the other worlds are Alfheim (Elf-home), Svartalfheim (Dark Elf or Dwarf-home), Jotunheim (Giant-home), Muspellheim (Uncertain translation but might as well be Fire-home) and Niflheim (Fog-home). The Germanic pronunciation of the ''-heim'' suffix rhymes with ''time'', while the Icelandic pronunciation rhymes with ''flame''; you are likely to hear both. The accent on all of these names is always on the first syllable.
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The Norse creation myth is fundamentally different from the Abrahamic (Christian) creation story found in [[Genesis]]. In the Abrahamic story, consciousness (God) creates existence and life, but in a common interpretation of the Norse story, a cyclic existence creates or recycles life and consciousness. For example, at the beginning of the Norse story, the fire giant Surt is already imprisoned in Muspellheim. No explanation is given for this situation, but his eventual escape is foretold and not to be looked forward to. The ice giant Ymir is spontaneously generated from the cold vapors of Niflheim, and Buri, grandfather of Odin and his brothers, is released (apparently not generated) from the ice to take up life. Once again, no explanation is given for his being there. One can only imagine, but some preceding cycle of existence is implied.
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The Norse creation myth is fundamentally different from the Abrahamic (Christian) creation story found in [[Genesis]]. In the Abrahamic story, consciousness (God) creates existence and life, but in a common interpretation of the Norse story, a cyclic existence creates or recycles life and consciousness. For example, at the beginning of the Norse story, the fire giant Surt is already imprisoned in Muspellheim. No explanation is given for this situation, but his eventual escape is foretold and not to be looked forward to. The frost giant Ymir is spontaneously generated from the cold vapors of Niflheim, and Buri, grandfather of Odin and his brothers, is released (apparently not generated) from the ice of Niflheim to take up life. Once again, no explanation is given for his being there. One can only imagine, but some preceding cycle of existence is implied.
    
At the other end of the myths is [[Ragnarok]], a great battle in which the gods and their favored human warriors fight the various giants and their allies. Most of the gods die in this battle, but a few survive, along with two humans, who then begin the next cycle of existence. In the Viking culture, dying in battle was considered highly desirable, as only these warriors might be selected to fight and die (again) with the gods at Ragnarok. Most people who do not die in battle are consigned to spend forever in Niflheim with the death goddess Hela (the origin of the modern English word "hell"). This fate is considered morally neutral: it is not associated with punishment or torment, and the food in Niflheim is reputedly quite good. Truly evil people are sent to a place called Nastrond. Descriptions of Nastrond vary, but it is a place you really don't want to be.
 
At the other end of the myths is [[Ragnarok]], a great battle in which the gods and their favored human warriors fight the various giants and their allies. Most of the gods die in this battle, but a few survive, along with two humans, who then begin the next cycle of existence. In the Viking culture, dying in battle was considered highly desirable, as only these warriors might be selected to fight and die (again) with the gods at Ragnarok. Most people who do not die in battle are consigned to spend forever in Niflheim with the death goddess Hela (the origin of the modern English word "hell"). This fate is considered morally neutral: it is not associated with punishment or torment, and the food in Niflheim is reputedly quite good. Truly evil people are sent to a place called Nastrond. Descriptions of Nastrond vary, but it is a place you really don't want to be.

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