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:::::It's also entirely possible to use D&D as a vehicle for expressing Christianity. Since I know you're going to ask how and/or call me a heretic, I'll explain how: Send the players on a quest to defeat the legions of Satan (Represented by either actual demons or Atheists, your choice.) through prayer (In the form of weaponry, probably, because what measure is a non-human?) and good will. I'm sure you can come up with a less cynical version of that. [[User:EBrown|EBrown]] 21:02, 23 June 2008 (EDT)
 
:::::It's also entirely possible to use D&D as a vehicle for expressing Christianity. Since I know you're going to ask how and/or call me a heretic, I'll explain how: Send the players on a quest to defeat the legions of Satan (Represented by either actual demons or Atheists, your choice.) through prayer (In the form of weaponry, probably, because what measure is a non-human?) and good will. I'm sure you can come up with a less cynical version of that. [[User:EBrown|EBrown]] 21:02, 23 June 2008 (EDT)
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::::::Personally, I find that saying I know what someone is going to do usually doesn't work out for the best; I prefer to respond to what they say, not to what "I know" they're going to say.  The fact that there are Christian-themed roleplaying games is already well referenced in the article.
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::::::Now: let's go back to your previous analogies.  Let us suppose that we are discussing reading.  Not all reading is created equal.  I certainly think that a parent should react differently to discovering that their eleven year old child is reading, say, Great Expectations then they would to discovering that the same child was reading pornography.  Nor do I think that most reasonable people would disagree with that supposition; it is wise and prudent for a parent to be aware of what their child is reading.  The same applies to television viewing; I don't think most reasonable individuals would disagree that a responsible parent will keep track of what their child is watching, and how much of it they're watching.
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::::::Hence, my addition to the warnings--which is, ultimately, simply a caution that the parent should keep track of their child's associations. 
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::::::Daphnea, in response to your question: I'm actually quite familiar with roleplaying games.  Why is it that anyone even suggesting that some parental guidance is appropriate is automatically cast as a reactionary boogeyman?  --[[User:Benp|Benp]] 21:35, 23 June 2008 (EDT)
    
==Warnings to Parents==
 
==Warnings to Parents==
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