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742 bytes added ,  01:07, July 15, 2008
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The more squares a player controls, the more options his pieces have.  One way to evaluate the amount of ''space'', or squares available to a player, is to compare the number of squares attacked by his pieces and his opponents'.  Effective use of pawns to deny good outposts for the opposing pieces while creating good squares for friendly pieces is often a key strategic goal.
 
The more squares a player controls, the more options his pieces have.  One way to evaluate the amount of ''space'', or squares available to a player, is to compare the number of squares attacked by his pieces and his opponents'.  Effective use of pawns to deny good outposts for the opposing pieces while creating good squares for friendly pieces is often a key strategic goal.
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====Time====
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====Development====
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A player can gain an advantage in ''time'' by efficiently involving and coordinating all of his pieces.  A common way to gain an advantage in time is to ''develop'' (i.e., move out from the starting positions)  pieces and pawns before the opponent does.  If one player manages to start an attack with all of his pieces before his opponent can get his pieces into the game, the attacker is effectively playing a piece or two ahead!
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A player is advised to move all his pieces from their original position in order to bring them into use in the game.  A common way to gain an advantage in time is to ''develop'' (i.e., move out from the starting positions)  pieces and pawns before the opponent does.  If one player manages to start an attack with all of his pieces before his opponent can get his pieces into the game, the attacker is effectively playing a piece or two ahead. 
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====Tempo====
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Tempo is a concept in the opening meaning that a player has made more effective moves than his opponent.  A player can gain an advantage in ''tempo'' by efficiently involving and coordinating all of his pieces.  Tempo can also be achieved by making moves that have multiple consequences for the opponent.  For instance, a developing move that also threatens an opponents' piece leads to a gain in tempo when the opponent is forced to defend his piece without a gain in development.  Another common method of achieving tempo is through the sacrifice of a pawn in the opening and exploiting the opponents attempts to maintain the advantage.  In general, in the opening, a pawn is the equivalent of 2 tempi.
    
====King safety====
 
====King safety====
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