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| | ===Gygax & Arneson=== | | ===Gygax & Arneson=== |
| − | In the earliest days, the International Federation of Gamers was possessed of a grand name, but little more. Of course few records were kept at that time. Thus, there is some dispute about who exactly invented what aspects of the game. In 1969, Gary Gygax adapted rules meant to govern wooden ship combat into a medieval combat game which was published by Guidon Games under the name ''Chainmail''. The game was very popular locally and grew organically over the next few years. At the same time, [[Lord of the Rings]] was gaining mass appeal in the United States. This inspired players to incorporate elements of fantasy into their wargames. | + | In the earliest days, the International Federation of Gamers was possessed of a grand name, but little more. Of course few records were kept at that time. Thus, there is some dispute about who exactly invented what aspects of the game. In 1969, Gary Gygax adapted rules meant to govern wooden ship combat into a medieval combat game which was published by Guidon Games under the name ''Chainmail''. The game was very popular locally and grew organically over the next few years. At the same time, ''[[The Lord of the Rings]]'' was gaining mass appeal in the United States. This inspired players to incorporate elements of fantasy into their wargames. |
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| | By 1970, Dave Arneson adapted these and other club rules into something generally referred to as ''the fantasy game'' <ref>http://jovianclouds.com/blackmoor/</ref>. ''The fantasy game'' had several key innovations --- many of which were of Arneson's devising. In previous wargames, players generally led an army of toy soldiers. But in ''the fantasy game'', each player had only one soldier, described as a ''character'' or ''player character''. | | By 1970, Dave Arneson adapted these and other club rules into something generally referred to as ''the fantasy game'' <ref>http://jovianclouds.com/blackmoor/</ref>. ''The fantasy game'' had several key innovations --- many of which were of Arneson's devising. In previous wargames, players generally led an army of toy soldiers. But in ''the fantasy game'', each player had only one soldier, described as a ''character'' or ''player character''. |
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| | ===D&D and the Occult=== | | ===D&D and the Occult=== |
| − | The game includes fictional depictions of supernatural abilities called magic, evil monsters called demons and devils, and fictional deities along with their followers. Christians are divided on how this interacts with their faith. A minority of Christians believe that fictional depictions of fantasy elements such as those found in ''[[Chronicles of Narnia]]'', ''[[Lord of the Rings]]'', ''[[Harry Potter]]'', or ''Dungeons & Dragons'' are blasphemous, but most Christians see no problem with such fictional works. | + | The game includes fictional depictions of supernatural abilities called magic, evil monsters called demons and devils, and fictional deities along with their followers. Christians are divided on how this interacts with their faith. A minority of Christians believe that fictional depictions of fantasy elements such as those found in ''[[The Chronicles of Narnia]]'', ''[[The Lord of the Rings]]'', ''[[Harry Potter]]'', or ''Dungeons & Dragons'' are blasphemous, but most Christians see no problem with such fictional works. |
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| | Starting in the late 1970s the game and others like it came under attack mainly from some fundamentalist Christians as promoting occult and criminal activity. The game's dangers were alleged in the ''Dark Dungeons'' tract by [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, which portrays D&D players committing suicide when their characters are killed or joining secret witches' covens and learning to cast real magic spells when their characters reach a high enough level. | | Starting in the late 1970s the game and others like it came under attack mainly from some fundamentalist Christians as promoting occult and criminal activity. The game's dangers were alleged in the ''Dark Dungeons'' tract by [[Jack Chick]]<ref>Jack Chick: [http://www.chick.com/reading/tracts/0046/0046_01.asp "Dark Dungeons"]</ref>, which portrays D&D players committing suicide when their characters are killed or joining secret witches' covens and learning to cast real magic spells when their characters reach a high enough level. |