| | Video games are moving, or have moved, from mindless entertainment into storytelling mediums. Just look at games such as the Metal Gear Solid, FEAR, System Shock, or Deus Ex series. | | Video games are moving, or have moved, from mindless entertainment into storytelling mediums. Just look at games such as the Metal Gear Solid, FEAR, System Shock, or Deus Ex series. |
| | /debate. --[[User:GaussRifleGrunt|GaussRifleGrunt]] 13:28, 20 August 2008 (EDT) | | /debate. --[[User:GaussRifleGrunt|GaussRifleGrunt]] 13:28, 20 August 2008 (EDT) |
| − | :Agreed. The best ones have constructive and creative elements, like my favorite, the Sims 2. When the graphics improved, EA games also replaced the make baby scene with a cinematic so that the T for Teen rating could be maintained, and to discourage fan-made pornographic elements. (All one sees is a couple lumps under the covers plus fireworks.)Most of the game is similar to a virtual dollhouse, and the Sims are the "dolls", but with specific needs and aspirations. A lot of creativity is used in creating the Sims, building their houses and venues, and making up stories about them. Best of all, the game is non-violent. I like the Simcity series for much the same reasons. Casual games (like match-3, multitasking and hidden object games) are also becoming more and more popular, though they don't require the latest graphics they do have the advantage of playing well on notebook computers. [[User:Userafw|Userafw]] 16:08, 14 September 2008 (EDT) | + | :Agreed. The best ones have constructive and creative elements, like my favorite, the Sims 2. When the graphics improved, EA games also replaced the make baby scene with a cinematic so that the T for Teen rating could be maintained, and to discourage fan-made pornographic elements. (All one sees is a couple lumps under the covers plus fireworks.)Most of the game is similar to a virtual dollhouse, and the Sims are the "dolls", but with specific needs and aspirations. A lot of creativity is used in creating the Sims, building and furnishing their houses and venues, and making up stories about them. Best of all, the game is non-violent. I like the Simcity series for much the same reasons. Casual games (like match-3, multitasking and hidden object games) are also becoming more and more popular, though they don't require the latest graphics they do have the advantage of playing well on notebook computers. [[User:Userafw|Userafw]] 16:08, 14 September 2008 (EDT) |