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Video games are moving, or have moved, from mindless entertainment into storytelling mediums. Just look at games such as the Metal Gear Solid, FEAR, System Shock, or Deus Ex series.
 
Video games are moving, or have moved, from mindless entertainment into storytelling mediums. Just look at games such as the Metal Gear Solid, FEAR, System Shock, or Deus Ex series.
 
/debate. --[[User:GaussRifleGrunt|GaussRifleGrunt]] 13:28, 20 August 2008 (EDT)
 
/debate. --[[User:GaussRifleGrunt|GaussRifleGrunt]] 13:28, 20 August 2008 (EDT)
:Agreed. The best ones have constructive and creative elements, like my favorite, the Sims 2. When the graphics improved, EA games also replaced the make baby scene with a cinematic so that the T for Teen rating could be maintained, and to discourage fan-made pornographic elements. (All one sees is a couple lumps under the covers plus fireworks.)Most of the game is similar to a virtual dollhouse, and the Sims are the "dolls", but with specific needs and aspirations. A lot of creativity is used in creating the Sims, building their houses and venues, and making up stories about them. Best of all, the game is non-violent. I like the Simcity series for much the same reasons. Casual games (like match-3, multitasking and hidden object games) are also becoming more and more popular, though they don't require the latest graphics they do have the advantage of playing well on notebook computers. [[User:Userafw|Userafw]] 16:08, 14 September 2008 (EDT)
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:Agreed. The best ones have constructive and creative elements, like my favorite, the Sims 2. When the graphics improved, EA games also replaced the make baby scene with a cinematic so that the T for Teen rating could be maintained, and to discourage fan-made pornographic elements. (All one sees is a couple lumps under the covers plus fireworks.)Most of the game is similar to a virtual dollhouse, and the Sims are the "dolls", but with specific needs and aspirations. A lot of creativity is used in creating the Sims, building and furnishing their houses and venues, and making up stories about them. Best of all, the game is non-violent. I like the Simcity series for much the same reasons. Casual games (like match-3, multitasking and hidden object games) are also becoming more and more popular, though they don't require the latest graphics they do have the advantage of playing well on notebook computers. [[User:Userafw|Userafw]] 16:08, 14 September 2008 (EDT)
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