I don't deny their usefulness in describing the game, but should maybe the "classes" and "professions" be cut down somewhat? In this article the definitions of alchemy, blacksmithing, etc, are pretty close to their everyday English definitions, and don't need to take up 50% of the article space. This article should say something like "so-and-so professions exist" rather than "this is how to play as so-and-so professions". Could we maybe edit it down to a bulleted list? (In the meantime, I will try to find some more sources to beef up the "criticisms" section.) --[[User:WPalmer|WPalmer]] 17:11, 17 July 2008 (EDT) | I don't deny their usefulness in describing the game, but should maybe the "classes" and "professions" be cut down somewhat? In this article the definitions of alchemy, blacksmithing, etc, are pretty close to their everyday English definitions, and don't need to take up 50% of the article space. This article should say something like "so-and-so professions exist" rather than "this is how to play as so-and-so professions". Could we maybe edit it down to a bulleted list? (In the meantime, I will try to find some more sources to beef up the "criticisms" section.) --[[User:WPalmer|WPalmer]] 17:11, 17 July 2008 (EDT) |