Changes

Jump to navigation Jump to search
129 bytes added ,  04:13, June 9, 2009
no edit summary
Line 16: Line 16:  
*1) The primary focus on the occult
 
*1) The primary focus on the occult
 
*2) The violent nature of the game
 
*2) The violent nature of the game
*3) The addictive nature of the game
+
*3) The addictive nature of the game (His identification of this problem, however, is based largely on hearsay and ten-year-old newspaper articles that may have lost some of their relevance.)
 
*4) The identification of the players with evil characters.
 
*4) The identification of the players with evil characters.
 
To demonstrate the abundance of occult themes in the game there are 58 demon, 38 witch, 26 vampire, 228 zombie, 103 horror, and 6 devil cards.<ref>http://ww2.wizards.com/gatherer</ref> However, these represent only a small percentage of the over 7000 cards that have been printed over the years.
 
To demonstrate the abundance of occult themes in the game there are 58 demon, 38 witch, 26 vampire, 228 zombie, 103 horror, and 6 devil cards.<ref>http://ww2.wizards.com/gatherer</ref> However, these represent only a small percentage of the over 7000 cards that have been printed over the years.
   −
Additionally, a number of cards feature unrealistic and unusually sexy depictions of female characters.
+
Additionally, a number of cards feature unrealistic depictions of characters.
    
==References==
 
==References==
17

edits

Navigation menu