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He then pointed out the difficulties of importing Christianity or other religions into D&D. Ravitts pointed out it is a simple matter to import mythological gods like [[Zeus]] or [[Thor]] into a fantasy setting. One simply imagines these gods are in the fantasy world and begins playing.  But this is much more difficult with religious figures like [[Jesus]], [[Muhammad]] or [[Buddha]]. Each of these three men were real historic personages.  For example, Jesus lived, died and rose again in the Middle East at a specific time and place.
 
He then pointed out the difficulties of importing Christianity or other religions into D&D. Ravitts pointed out it is a simple matter to import mythological gods like [[Zeus]] or [[Thor]] into a fantasy setting. One simply imagines these gods are in the fantasy world and begins playing.  But this is much more difficult with religious figures like [[Jesus]], [[Muhammad]] or [[Buddha]]. Each of these three men were real historic personages.  For example, Jesus lived, died and rose again in the Middle East at a specific time and place.
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Ravitts proposed two simple work-arounds, for those who care about their spiritual well-being.  Firstly, one could assume that all humans are teleported from Earth or descended from folks who were teleported from Earth. These humans have preserved their religious identities and thus Christianity is an option for players without tampering with the historical nature of Jesus.  
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Ravitts proposed two simple work-arounds, for those who care about their spiritual well-being.  Firstly, one could assume that all humans are teleported from Earth or descended from folks who were teleported from Earth. These humans have preserved their religious identities and thus Christianity is an option for players without tampering with the historical nature of Jesus. Secondly Ravitts proposed altering the game's mythos to allow for an all-powerful detached God reigning over the "gods, demigods and devils".  In this way the "gods" are not gods at all, but just ultra-powerful beings who distract souls from worshiping the one true God.
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Secondly Ravitts proposed altering the game's mythos to allow for an all-powerful detached God reigning over the "gods, demigods and devils".  In this way the "gods" are not gods at all, but just ultra-powerful beings who distract souls from worshiping the one true God.
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However, it is worth noting that novels and "sourcebooks" make occasional references to a "God of gods".
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Of course there are alternatives such as ''[http://www.greenronin.com/catalog/grr1019 Testament]'' a D&D type game set in the Biblical Era. Further, many of the game worlds portray certain gods and religions as being metaphors for modern ones.  (Even the incredibly polytheistic Forgotten Realms, where more than a hundred deities exist, features a triad of gods that could be based on the Holy Trinity.)  But ultimately, D&D is a game of fantasy and players are encouraged to alter the game world to better suit their tastes.  Many Christian players alter the game world so that it better fits their personal beliefs. The parent of a role-playing gamer or any gamer who is concerned for his spiritual health is well-advised to consider the power of role-playing as a behavior modification tool. If you pretend to be heroic long enough, eventually you can become heroic. The danger of pretending to be an atheist or pretending to be an evil character should be obvious and should be avoided.
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Of course there are alternatives such as ''[http://www.greenronin.com/catalog/grr1019 Testament]'' a D&D type game set in the Biblical Era. Further, many of the game worlds portray certain gods and religions as being metaphors for modern ones.  (Even the incredibly polytheistic Forgotten Realms, where more than a hundred deities exist, features a triad of gods that could be based on the Holy Trinity.)  But ultimately, D&D is a game of fantasy and players are encouraged to alter the game world to better suit their tastes, and many Christian players and DMs alter the game world so that it better fits their personal beliefs.
    
===The art of D&D===
 
===The art of D&D===
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