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945 bytes added ,  09:07, January 13, 2010
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Let <math>x=x(u,v),y=y(u,v),z=z(u,v)  </math> be a parametric description of <math>S </math>, so that ''S'' will be defined as the image under these functions these three functions ''x,y,z'' of some region R of the ''uv'' plane.   
 
Let <math>x=x(u,v),y=y(u,v),z=z(u,v)  </math> be a parametric description of <math>S </math>, so that ''S'' will be defined as the image under these functions these three functions ''x,y,z'' of some region R of the ''uv'' plane.   
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[[Image:Surface element.jpg|right|thumb|200px|The surface area element and the vectors <math>\vec{u},\vec{v}</math>.]]
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As before, the trick to finding a convenient formula for a surface integral is finding a formula for that surface area element, ''dA''.  What does such a surface element even look like?
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As before, the trick to finding a convenient formula for a surface integral is finding a formula for that surface area element, ''dA''.  What does such a surface element even look like?
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You'll remember that in our second lecture, we defined the cross product of two vectors <math>\vec{u}\times\vec{v}</math> as having length equal to the area of the parallelogram bordered on two sides by <math>\vec{u}</math>  and <math>\vec{v}</math>, and direction perpendicular to either vector, with a right handed orientation.  We can use this to our advantage now - all we need to do is figure out two vectors which will border a surface area element, say, <math>\vec{u}, \vec{v}</math>, and we'll be able to compute the surface integral as
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You'll remember that in our second lecture, we defined the cross product of two vectors <math>\vec{u}\times\vec{w}</math> as having length equal to the area of the parallelogram bordered on two sides by <math>\vec{u}</math> and <math>\vec{w}</math>, and direction perpendicular to either vector, with a right handed orientation.
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<math>\iint_S f(x,y,z)dA = \iint_R f(x(u,v),y(u,v),z(u,v)) |\vec{u}\times\vec{v}| dudv </math>
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It's easy enough to do this: each border vector will have some small ''x'' component, some small ''y'' component, and some small ''z'' component.  By choosing our surface elements <math>S_k \ </math> to be in line with the curves of constant ''u'' and curves of constant ''v'' on the surface, these small components will then be
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<math>\vec{u}=\begin{pmatrix}\frac{dx}{du}\\\frac{dy}{du}\\\frac{dz}{du}\end{pmatrix}</math>, <math>\vec{v}=\begin{pmatrix}\frac{dx}{dv}\\\frac{dy}{dv}\\\frac{dz}{dv}\end{pmatrix}</math>
 
{{MVCalc}}
 
{{MVCalc}}
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