Changes

Jump to navigation Jump to search
1,643 bytes added ,  05:32, February 7, 2010
Line 257: Line 257:  
And, going the other way:
 
And, going the other way:
 
::<math>\begin{bmatrix} A_x \\ A_y \end{bmatrix} = \begin{bmatrix} \cos \theta & - r \sin \theta \\ \sin \theta & r \cos \theta \end{bmatrix} \begin{bmatrix} A_r \\ A_\theta \end{bmatrix}</math>
 
::<math>\begin{bmatrix} A_x \\ A_y \end{bmatrix} = \begin{bmatrix} \cos \theta & - r \sin \theta \\ \sin \theta & r \cos \theta \end{bmatrix} \begin{bmatrix} A_r \\ A_\theta \end{bmatrix}</math>
 +
 +
Let's look at some vectors whose components are given in general coordinates&mdash;there are some important and striking aspects of this.
 +
 +
In polar coordinates, a "radial basis vector" at any point has components:
 +
::<math>(A_r=1, A_\theta=0)</math>
 +
Its Cartesian components (from the formulas above) are:
 +
::<math>(A_x=\cos \theta, A_y=\sin \theta)</math>
 +
The actual (Cartesian) direction in which the vector points depends on its location.  It always points radially outward.  Its length is <math>\sqrt{A_x^2 + A_y^2} = \sqrt{\cos^2 \theta + \sin^2 \theta} = 1</math>.  So the radial basis vector is a unit vector.
 +
 +
The "angular basis vector" has components:
 +
::<math>(A_r=0, A_\theta=1)</math>
 +
Its Cartesian components are:
 +
::<math>(A_x=- r \sin \theta, A_y=r \cos \theta)</math>
 +
It always points "laterally", at right angles to the radial direction.  More surprisingly, its length is <math>\sqrt{A_x^2 + A_y^2} = r</math>.  The angular basis vector is not a unit vector!  It is bigger when farther away from the origin, even though the sum of the squares of its components is 1.<ref>Some textbooks use a definition of vector components such that basis vectors always have length 1.  Such a treatment imposes the requirement that the coordinate lines be perpendicular everywhere.  The formulas for vector operations are more complicated and less elegant when this is done.</ref>
 +
 +
We need a better formula for the dot product than the rule that works for Cartesian coordinates:
 +
::<math>\vec{A} \cdot \vec{B} = A_x B_x + A_y B_y + A_z B_z</math>
 +
 +
===The Dot Product in Arbitrary Coordinates===
 +
 +
===The Cross Product in Arbitrary Coordinates===
    
=Introduction to Integrals in Multivariable Calculus=
 
=Introduction to Integrals in Multivariable Calculus=
SkipCaptcha, Automoderated users, edit
3,266

edits

Navigation menu