The magic system used in Dungeons & Dragons is based very loosely on the writing of fantasy and science fiction author [[Jack Vance]]. Magic using characters must memorize their spells and a spell leaves the wizard's memory upon being cast. Novices and those who have never played the game should note that in this case, the player doesn't actually memorize anything. The "memorization" is really just a mechanic to help limit the number of spells a player can use per gaming episode. The 4th Edition makes significant changes to the system, basing most abilities on "per encounter" uses (as in, how many times per battle or event an ability can be used). | The magic system used in Dungeons & Dragons is based very loosely on the writing of fantasy and science fiction author [[Jack Vance]]. Magic using characters must memorize their spells and a spell leaves the wizard's memory upon being cast. Novices and those who have never played the game should note that in this case, the player doesn't actually memorize anything. The "memorization" is really just a mechanic to help limit the number of spells a player can use per gaming episode. The 4th Edition makes significant changes to the system, basing most abilities on "per encounter" uses (as in, how many times per battle or event an ability can be used). |