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In the section that discusses faith in video games, when it goes on to list some games that involve religious belief, various sections of the article are in italics. I'd imagine this is because the author wanted the video game titles to be in italics, but some parts of the text are, as well. Is there a reason for this? I was going to change it, but thought I'd ask first. [[User:Jpope1487|Jpope1487]] 00:36, 13 January 2011 (EST)
 
In the section that discusses faith in video games, when it goes on to list some games that involve religious belief, various sections of the article are in italics. I'd imagine this is because the author wanted the video game titles to be in italics, but some parts of the text are, as well. Is there a reason for this? I was going to change it, but thought I'd ask first. [[User:Jpope1487|Jpope1487]] 00:36, 13 January 2011 (EST)
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== The positive side of video games ==
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As an avid gamer, I'm disappointed at the extreme bias in this article. While I agree that language and questionable content is totally unnecessary in video games, there are a tremendous amount of games that are absolutely harmless, beneficial, and even educational. For example, Sid Meier's Civilization series simulates world leadership in a video game. Players can learn strategy and a limited level of diplomacy (especially if played with other real players) and the "encyclopedia" found in game gives a very detailed background on units, world wonders, faction leaders, nations, and history in general.
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Flight Simulators are also considered games, and they give the player a fairly accurate representation of flight with no negative content. These are only two examples of "good" games that are sitting on my shelf. I originally wrote about 4 more examples but I wanted to keep my explanation short. :)
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I apologize for dragging on my explanation, but I feel very strongly that video games are represented incorrectly and can indeed contain as many opportunities for education as television or radio. Tomorrow I'll research the subject some more and gather some sources and add a section to the article about the beneficial (and largely unnoticed) video games that are on the market. --[[User:Kody|Kody]] 23:24, 5 February 2011 (EST)
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