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==Video Games and the Spreading of Liberal Values==
 
==Video Games and the Spreading of Liberal Values==
The Video Game Industry has a long history of spreading liberal values to children. The spread of these values has had negative effects on society and children. Video Game Designers seek to promote immoral behavior such as profanity, violence, gambling, alcohol and drug use, theft, premarital sex, extramarital sex, polygamy, and many others.
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The video game industry has a long history of spreading liberal values to children. The spread of these values has had negative effects on society and children. Video game designers seek to promote immoral behavior such as profanity, violence, gambling, alcohol and drug use, theft, premarital sex, extramarital sex, polygamy, and many others.
    
====Examples====
 
====Examples====
 
*Overusing profanity (Many games rated "T" for "teen")
 
*Overusing profanity (Many games rated "T" for "teen")
*Having [[Christianity]] used as a means to control the people (''Medieval: Total War and it's sequel, Medieval II: Total War'')
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*Having [[Christianity]] used as a means to control the people (''Medieval: Total War and its sequel, Medieval II: Total War'')
 
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
 
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
 
*Regurgitating disproved liberal myths to the player (''Grand Theft Auto IV'')
 
*Regurgitating disproved liberal myths to the player (''Grand Theft Auto IV'')
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