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2,470 bytes added ,  19:31, June 13, 2011
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{{welcome|sig=--[[User:Jpatt|Jpatt]] 12:33, 3 June 2011 (EDT)}}
 
{{welcome|sig=--[[User:Jpatt|Jpatt]] 12:33, 3 June 2011 (EDT)}}
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== Response to email ==
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Hi MHarris,
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The first paragraph that I read was the first in the 'second generation' section. Your content:
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Prior to the mid 1970's, most video games were hard coded into the consoles using discrete logic, meaning that no new games could be added afterwards. With the Second Generation, came the invention of cartridges, starting in 1976 with the release of the Fairchild 'Video Entertainment System (VES). In these cartridges, were rom chips surrounded by plastic. This allowed developers to take out the hard coded chips that had the games and easily replace them with new games. Although consumers could now amass libraries of game cartridges, video game production was still a niche skill.
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WP's:
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In the earliest consoles, the computer code for one or more games was hardcoded into microchips using discrete logic, and no additional games could ever be added. By the mid-1970s video games were found on cartridges, starting in 1976 with the release of the Fairchild 'Video Entertainment System (VES). Programs were burned onto ROM chips that were mounted inside plastic cartridge casings that could be plugged into slots on the console. When the cartridges were plugged in, the general-purpose microprocessors in the consoles read the cartridge memory and executed whatever program was stored there. Rather than being confined to a small selection of games included in the game system, consumers could now amass libraries of game cartridges. However video game production was still a niche skill. Warren Robinett, the famous programmer of the game Adventure, spoke on developing games "in those old far-off days, each game for the 2600 was done entirely by one person, the programmer, who conceived the game concept, wrote the program, did the graphics—drawn first on graph paper and converted by hand to hexadecimal—and did the sounds."[21]
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Note particularly:
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* the error you copied over: "Fairchild 'Video Entertainment System (VES).", with no closing quote after "(VES)"
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* 'video game production was still a niche skill'
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* 'consumers could amass libraries of game cartridges'.
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I've found that in a few minutes of looking in just one paragraph, so you must excuse my swift action - copied material on CP hurts the credibility of the site and risks introducing bias from poor sources, so when a prima facie case can be made it's best to remove the possibly-copied material at once.
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[[User:Jcw|Jcw]] 15:31, 13 June 2011 (EDT)
Block, SkipCaptcha, Automoderated users, edit
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