| Line 1: |
Line 1: |
| − | A '''video game''' is any electronic game, played by means of a video screen on a computer or console, often emphasising fast action <ref>Merriam-Webster Dictionary: Video Game http://www.merriam-webster.com/dictionary/video+game?show=0&t=1322499353</ref>. The nature of video games varies, ranging from educational games for children, electronic versions of classic board and card games (such as online poker), through to more violent to war and fighting games. The [[video game industry]] is an important part of the [[knowledge economy]] and actually grew during the late-2000s recession. | + | A '''video game''' is any electronic game, played by means of a video screen on a computer or console, often emphasizing fast action <ref>Merriam-Webster Dictionary: Video Game http://www.merriam-webster.com/dictionary/video+game?show=0&t=1322499353</ref>. The nature of video games varies, ranging from educational games for children, electronic versions of classic board and card games (such as online poker), through to more violent to war and fighting games. The [[video game industry]] is an important part of the [[knowledge economy]] and actually grew during the late-2000s recession. |
| | | | |
| | Recently, some video games have been linked to murders and other [[violence]], stress-induced health problems (including unexpected heart attacks), [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. | | Recently, some video games have been linked to murders and other [[violence]], stress-induced health problems (including unexpected heart attacks), [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. |
| Line 19: |
Line 19: |
| | Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base. | | Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base. |
| | | | |
| − | Video games are addictive activities targeted at teenagers, sometimes with tragic results.<ref>Some claim that 2/3rds of videogamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of videogamers are under 18]</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17+" for "Mature," but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''{{Citation needed}} . | + | Video games are addictive activities targeted at teenagers, sometimes with tragic results.<ref>Some claim that 2/3rds of video gamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of video gamers are under 18]</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17+" for "Mature," but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''{{Citation needed}} . |
| | | | |
| | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref> | | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref> |
| Line 56: |
Line 56: |
| | Microsoft Flight Simulator is another example of a video game being recognized for its unique educational properties. <ref> http://www.microsoft.com/Products/Games/FSInsider/product/Pages/InfoEducators.aspx </ref> | | Microsoft Flight Simulator is another example of a video game being recognized for its unique educational properties. <ref> http://www.microsoft.com/Products/Games/FSInsider/product/Pages/InfoEducators.aspx </ref> |
| | | | |
| − | The popularity of several of the favourite sports video games has led to an uptake in children wishing to take part in them. If an adult plays video games with their children, they can learn about their child's personality and interests. | + | The popularity of several of the favorite sports video games has led to an uptake in children wishing to take part in them. If an adult plays video games with their children, they can learn about their child's personality and interests. |
| | | | |
| | == Faith in Video Games == | | == Faith in Video Games == |