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A '''video game''' is any electronic game, played by means of a video screen on a computer or console, often emphasizing fast action <ref>Merriam-Webster Dictionary: Video Game http://www.merriam-webster.com/dictionary/video+game?show=0&t=1322499353</ref>. The nature of video games varies, ranging from educational games for children, electronic versions of classic board and card games (such as online poker), through to more violent to war and fighting games. The [[video game industry]] is an important part of the [[knowledge economy]] and actually grew during the late-2000s recession.
 
A '''video game''' is any electronic game, played by means of a video screen on a computer or console, often emphasizing fast action <ref>Merriam-Webster Dictionary: Video Game http://www.merriam-webster.com/dictionary/video+game?show=0&t=1322499353</ref>. The nature of video games varies, ranging from educational games for children, electronic versions of classic board and card games (such as online poker), through to more violent to war and fighting games. The [[video game industry]] is an important part of the [[knowledge economy]] and actually grew during the late-2000s recession.
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Recently, some video games have been linked to murders and other [[violence]], stress-induced health problems (including unexpected heart attacks), [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. Also recently due to the inproving motion technology, video games can help you to get fit and still have fun (for example: Wii Fit, Zumba fitness, The Just Dance series, The Kinect accessory for the Xbox 360 and it's related games, and EA Sports Active).<ref>http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dvideogames&field-keywords=Fitness&x=0&y=0#/ref=a9_sc_1?rh=i%3Avideogames%2Ck%3Afitness&keywords=fitness&ie=UTF8&qid=1325789214</ref>
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Recently, some video games have been linked to murders and other [[violence]], stress-induced health problems (including unexpected heart attacks), [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]].
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== Nature of Video games ==
 
== Nature of Video games ==
    
The games vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing anyone with a credit card or [[Paypal]] account to purchase games online.
 
The games vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing anyone with a credit card or [[Paypal]] account to purchase games online.
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Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (Xbox360, PS3, Wii) are considered ''seventh generation''. The ''eighth generation'' shall start in 2012 with Nintendo's release of their next console system called the "Wii U".Handheld consoles are not generally put into generations due to their more irregular release schedules.
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Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules.
    
Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers. <ref> http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html </ref>
 
Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers. <ref> http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html </ref>
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Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base.
 
Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base.
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Video games are addictive activities targeted at all ages, sometimes with tragic results.<ref>Some claim that 2/3rds of video gamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of video gamers are under 18]</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M (17+)" for "Mature" or "AO (18+)" for "Adults Only" by a private board that has much influence throughout retailers,  but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''.
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Video games are addictive activities targeted at teenagers, sometimes with tragic results.<ref>Some claim that 2/3rds of video gamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of video gamers are under 18]</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M (17+)" for "Mature" or "AO (18+)" for "Adults Only" by a private board that has much influence throughout retailers,  but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''.
    
However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics.  Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref>
 
However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics.  Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref>
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