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The term "sandbox style" gameplay refers to [[Grand Theft Auto]]'s style of open world, unrestricted roaming. [[Grand Theft Auto III]], released in 2001, is credited with defining the genre. In sandbox style games, such as the Grand Theft Auto series and Grand Theft Auto clone [[Saints Row]], players are free to roam through the city unimpeded by physical or virtual barriers.
Activities include, but are not limited to:
*Killing pedestrians, civilians, police officers, law enforcement, criminals, and gang members at will.
*Stealing or highjacking cars for a number of purposes.
*Visiting in-game [[fast food]] establishments to purchase food that replenishes player health.
*Visiting "safe houses"; living spaces for the player to relax and save game progress.
*Walking into markers that trigger "missions"; tasks that the player must complete to progress story line.
*Driving into paint garages, often carrying the name [http://www.grandtheftwiki.com/Spray_Shop "Pay N Spray"] to restore damaged vehicles to mint condition and remove wanted levels.
*Visiting gun stores often carrying the name [http://www.grandtheftwiki.com/Ammu-Nation Ammu Nation] (a pun on the term "[[ammunition]]") for the purpose of purchasing a wide range of firearms with specific references made to criminal intent, such as ''"They all lost their serial numbers!"'', ''"Works well in a crowded area"'' ''"It's best not to ask where you got that OK?"'' or ''"If the cops ask, you didn't get a deal OK?"''.
==References==
[http://www.grandtheftwiki.com/Grand_Theft_Auto Grand Theft Auto Wiki entry on Grand Theft Wiki]