User:DBrook20s
Limbus Company: From Korean Liberals To Gender Confused Teens
Limbus Company is an gacha management and "role-playing" "video game" for Microsoft Windows and mobile devices using iOS or Android,[1] developed and published by South Korean studio Project Moon.[2] It was released worldwide on February 26, 2023. The game contains heavy anti capitalism, anti American, Heavy Blood And Gore, Anti War, and Pro LGBT themes as well as depicting devotion to god in a negative light and displaying Daoist's and Buddhists in positive lights humoring their delusions
The game has "gacha" elements which encourage the user to spend money on frivolous in game accessory's, promoting gambling to their child audience,
Other problems with the game throughout its exceedingly long story include
- Main Protagonist Being Gender Confused
- Women Depicted as strong if not stronger then men
- Men portrayed as feminine
- Characters crossdressing
- Satanic Imagery Throughout
- Illegal Immigration
- Depictions Of Judaism
- And so many more vile things
Stories throughout the game often depict a feminist power fantasy while portraying traditionally masculine men as ignorant and Stupid, this alongside the previously discussed media has caused the youth to have gender confusion and false ideals about "LGBT" when recent studies from the national library of medicine report videogame addiction as the leading cause in gender confusion for children.
The Anti Normalization Controversy
During the games development multiple protesters had requested the release of a skin depicting one of the female characters in more traditionally feminine attire however the leading artist rudely refused going on a liberal tirade on X before quitting from the game entirely after getting his feelings hurt, this entire controversy still lives in infamy and is a deep shame of members of this blasphemous community.
Effect On The Youth
Limbus Companies effect on the youth has caused severe damage to a child's sense of self and what is right and wrong, via actively encouraging pedophilia and depicting a group of counter culturists as "hero's" and capitalist business men as "Evil" it paints a warped vison in the mind of a child trying to indoctrinate them into a thoroughly Liberal Mindset, it then expects the player to believe such bewildering fallacy's such as proud Christians all being "racist" and goes as far to attempt to Rewrite classic stories and fairy tales to fit its warped agenda, and on top of everything else encourages gambling to this same audience as well as other debaucherous acts all in an attempt to indoctrinate you're children.
Anti War Propaganda
the game at several points paints all conflicts in a bad biased light, characters who are clearly fine claim to harbor PTSD from wars they fought in, commanding officers are depicted as cruel, incompetent, or lazy, and it attributes all conflicts as being pointless, the games heavily conservative government puts exceeding amounts of effort into cleaning the streets of homeless drug addicts, and wages wars against terrorists, yet the games narrative paints this all as a bad thing, having characters repeatedly espouse anti war slogans and painting a false narrative of said conflicts, this of course is a half hazard attempt at critique from biased Korean sources on the American government making this game heavily anti American.
"Magic" as depicted in Limbus Company
several characters throughout the game preform satanic magics and rituals with the help of satanic artifacts, the "games" combat system is pointless violence aided by devil worship and rituals, these aspects are all depicted and normalized in the story and gameplay, in an attempt to sway children into the dark arts and devilry, several characters go as far as to worship a false idol from which their power derives