Difference between revisions of "Conway's Game of Life"

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'''Conway's game of life''' (CGL) deals with a cellular automaton game called ''Life'', which was meant to simulate the ecology of one-celled creatures. It was invented by [[John Conway]] in 1970. <ref>[http://www.math.com/students/wonders/life/life.html Wonders of Math]</ref>  
 
'''Conway's game of life''' (CGL) deals with a cellular automaton game called ''Life'', which was meant to simulate the ecology of one-celled creatures. It was invented by [[John Conway]] in 1970. <ref>[http://www.math.com/students/wonders/life/life.html Wonders of Math]</ref>  
  
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CGL is a simple game were by random squares on a grid are filled. These are deemed to be "alive". Under a set rule based on the number of filled adjacent cells a [[Cell (mathematics)|cell]] either continues to live, die or is born.
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CGL is a simple game were by random squares on a grid are filled. These are deemed to be "alive". Under a set rule based on the number of filled adjacent cells a [[Cell (mathematics)|cell]] either continues to live, dies, or is born.
  
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Despite being based on simple rules the outcome cannot be estimated in advance, only by running the simulation can you get any results. Despite it being based on a random begin and the rules being simple, patterns form very easily. One of the most common being the glider pattern.
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Despite being based on simple rules the outcome cannot be estimated in advance, only by running the simulation can you get any results. Despite it being based on a random initial state possessing, patterns form very easily. One common pattern is the glider, a configuration of cells which can move an unlimited distance across the grid without interacting with other groups.
  
 
CGL have become increasingly studied in ecology as it give an interesting perspective on the behaviouer of ecosystems. It is often cited as an example of how [[evolution]] can occur in that with a simple rules and random starting positions complex patterns can form.
 
CGL have become increasingly studied in ecology as it give an interesting perspective on the behaviouer of ecosystems. It is often cited as an example of how [[evolution]] can occur in that with a simple rules and random starting positions complex patterns can form.

Revision as of 03:25, September 18, 2009

It has been suggested that this article or section be merged with [[::Game of Life|Game of Life]]. (Discuss)
Glider pattern

Conway's game of life (CGL) deals with a cellular automaton game called Life, which was meant to simulate the ecology of one-celled creatures. It was invented by John Conway in 1970. [1]

CGL is a simple game were by random squares on a grid are filled. These are deemed to be "alive". Under a set rule based on the number of filled adjacent cells a cell either continues to live, dies, or is born.

Despite being based on simple rules the outcome cannot be estimated in advance, only by running the simulation can you get any results. Despite it being based on a random initial state possessing, patterns form very easily. One common pattern is the glider, a configuration of cells which can move an unlimited distance across the grid without interacting with other groups.

CGL have become increasingly studied in ecology as it give an interesting perspective on the behaviouer of ecosystems. It is often cited as an example of how evolution can occur in that with a simple rules and random starting positions complex patterns can form.

In mathematics it is cited as an example of chaos.

References

The Science of Discworld 2: The Globe by Terry Pratchett, Ian Stewart and Jack Cohen, has a good easy to understand discrition of Conway's game of life.

External links