Difference between revisions of "Radiosity"

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Radiosity is a [[global illumination]] algorithm based on the [[finite element method]] for simulating the transport of light in a 3-dimensional scene as formulated by the [[Rendering equation]].  Radiosity takes into account the bouncing of light across diffuse surfaces, thus it's able to generate images much more realistic than ones generated using algorithms that only calculate direct illuminations.
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'''Radiosity''' is a [[global illumination]] algorithm based on the [[finite element method]] for simulating the transport of light in a 3-dimensional scene as formulated by the [[rendering equation]].  Radiosity takes into account the bouncing of light across diffuse surfaces, thus it's able to generate images much more realistic than ones generated using algorithms that only calculate direct illuminations.{{fact}}
  
[[Category:Information technology]]
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==Commercial Image Renderers Supporting Radiosity==
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*Newtek's [http://www.newtek.com/lightwave/ Lightwave]
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*Nvidia's [http://www.nvidia.com/page/gz_home.html Gelato]
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*Pixar's [https://renderman.pixar.com/ Renderman]
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[[Image:Gfd56e4.jpg|right|600px|thumb|Image rendered using Lighwave's Radiosity engine.]]
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[[Category:Information Technology]]

Latest revision as of 14:34, March 31, 2016

Tre6537t.jpg

Radiosity is a global illumination algorithm based on the finite element method for simulating the transport of light in a 3-dimensional scene as formulated by the rendering equation. Radiosity takes into account the bouncing of light across diffuse surfaces, thus it's able to generate images much more realistic than ones generated using algorithms that only calculate direct illuminations.[Citation Needed]

Commercial Image Renderers Supporting Radiosity

 
Image rendered using Lighwave's Radiosity engine.